Trending Agent Skills
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Golang OpenAPI/Swagger documentation with swaggo/swag — annotation comments (@Summary, @Param, @Success, @Router, @Security), swag init code generation, framework integrations (gin, echo, fiber, chi, net/http), security definitions (Bearer/JWT, OAuth2, API key), and struct tags (swaggertype, enums, example, swaggerignore).
Invoke the `groundcover` Go CLI to manage Groundcover resources (dashboards, monitors, silences, connected apps, notification routes, API keys, policies, integrations, pipelines, workflows) AND to answer production observability questions by querying logs, traces, metrics, k8s inventory, and k8s events.
Plans, executes, and troubleshoots Unity projects moving from the Built-in Render Pipeline (BiRP/BIRP/Built-in RP) to the Universal Render Pipeline (URP).
Plans, implements, and reviews migrations from other CMSes and content systems into Sanity.
Analyze a startup from three perspectives: VC investor, job applicant, and CEO/founder.
Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries.
Guide a human review of a commit, PR, file, or directory.
Connect Cargo to external systems, manage connectors, discover integrations, and resolve the connectorUuid and actionSlug needed for workflow nodes.
Uses get_runtime_errors and lsp to fetch an active stack trace, locate the failing line, apply a fix, and verify resolution via hot_reload.
Golang application framework using uber-go/fx — fx.New, fx.Provide, fx.Invoke, fx.Module, fx.Lifecycle hooks, fx.Annotate (name/group/As), fx.Decorate, fx.Supply, fx.Replace, fx.WithLogger, and signal-aware Run().
Generate an interactive options payoff curve chart with dynamic parameter controls.
Create or refresh reviewer-facing PR titles and descriptions.
Implement Roblox physical simulation and queries with assemblies, anchoring, constraints, collision groups, CanCollide/CanTouch/CanQuery, raycasts and overlap queries, mass, impulses, forces, velocity, moving assemblies, cleanup, and network ownership.
Run /scope to turn a product idea into a living, coarse scope in docs/scope/ and keep it current: plan a new product, plan the next slice, enroll one named feature, or run with no argument to reconcile after shipping and queue what is next.
Use wecom-cli to create WeCom smart pages, read page content, adjust the page tree structure, and retrieve built-in smart sheet information.
Router for the Cargo CLI skill bundle — load first for anything Cargo, and whenever a task spans two Cargo domains.
Plan and ship a game under a jam deadline: lock scope to the clock, schedule the hours, cut features, and submit on time.
Catch the user up on what changed in this chat since their last message, in a few plain sentences and small visuals.
Integrates the LevelPlay mediation SDK into a Unity game for ad monetization, covering installation, configuration, initialization, and implementation of rewarded, interstitial, and banner ads.
Put Vite single-page apps on the internet at https://<slug>.cargo.app and deploy serverless edge workers that answer HTTP requests, all from Cargo.
Find security vulnerabilities in a codebase or repository with Strix, a white-box AI security review that validates findings with working proof-of-concept exploits in a live sandbox.
Manage GitHub issues locally as Markdown files for triaging, searching, editing, and creating without leaving your editor or terminal.
Optimizes Unity 6 WebGL and WebGPU builds for smaller download size, faster initial load, and efficient browser runtime performance.
Create data-driven presentation slides using React, Vite, and Recharts with Sentry branding.
Analyze stock liquidity using bid-ask spreads, volume profiles, order book depth, market impact estimates, and turnover ratios via Yahoo Finance data.
Shared preflight checks, bot and authorized user identity retrieval, and common output constraints for wecom-cli business skills.
Push the LLM to reconsider, refine, and improve its recent output.
Do business-to-business go-to-market work on Cargo — research accounts and buying committees, enrich and verify B2B contact records from licensed data providers, score and qualify leads, draft permission-based outreach for the user's own sequencer, sync to CRM, and monitor buying signals.
Clerk webhooks skill for real-time events and data syncing, verified with verifyWebhook and handling user, session, organization, billing, and payment events.
gws-calendar-agenda skill shows upcoming events across all calendars.
Implement, configure, and debug Unity In-App Purchases (IAP) — store connection, product catalog, consumable/non-consumable/subscription purchases, two-step pending-confirm flow, receipt validation, entitlement checking, restore transactions, Apple extensions (promotional purchases, Ask-to-Buy, code redemption), and Google Play extensions (subscription upgrade/downgrade), D2C Capabilities(direct to customer), 3rd party payment provider (Stripe/Coda) via Unity IAP/Unity Cloud.
Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication.
长篇网文拆文。深度拆解爆款长篇小说的黄金三章、人设架构、爽点设计、节奏控制。单一深度拆解管道:跑完黄金三章(Stage 1)后产出快速预览报告并询问是否继续全量拆解,确认后从 Stage 2 续跑逐章摘要、聚合分析、设定关系、汇总报告,全程产物落盘 拆文库/{书名}/。触发方式:/story-long-analyze、/长篇拆文、「帮我拆这本书」「拆这本书」「分析黄金三章」「深度拆解」「完整拆解」「系统拆解」或提供小说文本文件路径——全部进入同一管道。
Sets up, diagnoses, and fixes pixel perfect 2D rendering in Unity projects.
Test a half-formed idea in a questioning conversation, with different personas probing its weak points, until the user can act on it or drop it with confidence.
Get data out of Cargo and measure what ran — download a run output, export a segment or model to CSV or JSON, and pull run and batch success and error counts.
Build full-paper Chinese-English side-by-side, figure/table/equation-aware, source-grounded Markdown readers for journal or conference papers from PDF, DOI, arXiv, publisher HTML, or pasted text.
Generate videos with Pruna P-Video and WAN models via inference.sh CLI.
网络小说工具箱主入口。根据用户需求自动路由到对应 skill,并可管理作者习惯、启动本地 Dashboard。触发方式:/story、$story、/story dashboard、/网文、「我想写小说」「记住我的写作习惯」「打开工作台」「检查更新」。
Build and ship Unity 6.3 LTS players: build settings and scenes, player/quality settings, the IL2CPP vs Mono scripting backend, managed code stripping, scripted BuildPipeline.BuildPlayer, and CI/headless builds.