SKILL DETAIL
make-interfaces-feel-better
jakubkrehel/make-interfaces-feel-better/make-interfaces-feel-better
This skill provides a set of design engineering principles for making interfaces feel polished. It applies when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, icons, micro-interactions, enter/exit animations, or any visual detail work. It supports quick and full review modes. Core principles include: concentric border radius, optical alignment, shadows for elevation, interruptible animations, split and stagger enter animations, subtle exit animations, contextual icon animations, font smoothing, tabular numbers, text wrapping, image outlines, scale on press, skip animation on page load, never use `transition: all`, use `will-change` sparingly, minimum hit area, match icon stroke to text weight, one SVG recolored per state, and motion restraint. When reviewing, slow the interface down and walk every state.
Installation
npx skills add https://github.com/jakubkrehel/make-interfaces-feel-better --skill make-interfaces-feel-better
Fichiers du skill
SKILL.md
Dernière synchronisation · 28 août 2026
agents/openai.yaml›
interface:
display_name: "Make Interfaces Feel Better"
short_description: "Typography, surfaces, motion, icons and UI polish"
animations.md›
# Animations
Interruptible animations, enter/exit transitions, contextual icon animations, and motion restraint.
## Interruptible Animations
Users change intent mid-interaction. If animations aren't interruptible, the interface feels broken.
### CSS Transitions vs. Keyframes
| | CSS Transitions | CSS Keyframe Animations |
| --- | --- | --- |
| **Behavior** | Interpolate toward latest state | Run on a fixed timeline |
| **Interruptible** | Yes — retargets mid-animation | No — restarts from beginning |
| **Use for** | Interactive state changes (hover, toggle, open/close) | Staged sequences that run once (enter animations, loading) |
| **Duration** | Fixed; retargets the value mid-flight, not the timeline | Fixed timeline, restarts from the beginning |
```css
/* Good — interruptible transition for a toggle */
.drawer {
transform: translateX(-100%);
transition: transform 200ms ease-out;
}
.drawer.open {
transform: translateX(0);
}
/* Clicking again mid-animation smoothly reverses — no jank */
```
```css
/* Bad — keyframe animation for interactive element */
.drawer.open {
animation: slideIn 200ms ease-out forwards;
}
/* Closing mid-animation snaps or restarts — feels broken */
```
**Rule:** Always prefer CSS transitions for interactive elements. Reserve keyframes for one-shot sequences.
## Enter Animations: Split and Stagger
Use this pattern for infrequent staged entrances where sequence helps communicate hierarchy, such as the first load of a page hero, success state, or empty state. Break a large container into semantic chunks and animate each individually. Do not stagger routine interactions such as row hovers, keystrokes, or repeated tab changes.
### Step by Step
1. **Split** into logical groups (title, description, buttons)
2. **Stagger** with ~100ms delay between groups
3. **For titles**, consider splitting into individual words with ~80ms stagger
4. **Combine** `opacity`, `blur`, and `translateY` for the enter effect
### Code Example
```tsx
// Motion (Framer Motion) — staggered enter
function PageHeader() {
return (
<motion.div
initial="hidden"
animate="visible"
variants={{
visible: { transition: { staggerChildren: 0.1 } },
}}
>
<motion.h1
variants={{
hidden: { opacity: 0, y: 12, filter: "blur(4px)" },
visible: { opacity: 1, y: 0, filter: "blur(0px)" },
}}
>
Welcome
</motion.h1>
<motion.p
variants={{
hidden: { opacity: 0, y: 12, filter: "blur(4px)" },
visible: { opacity: 1, y: 0, filter: "blur(0px)" },
}}
>
A description of the page.
</motion.p>
<motion.div
variants={{
hidden: { opacity: 0, y: 12, filter: "blur(4px)" },
visible: { opacity: 1, y: 0, filter: "blur(0px)" },
}}
>
<Button>Get started</Button>
</motion.div>
</motion.div>
);
}
```
### CSS-Only Stagger
```css
.stagger-item {
opacity: 0;
transform: translateY(12px);
filter: blur(4px);
animation: fadeInUp 400ms ease-out forwards;
}
.stagger-item:nth-child(1) { animation-delay: 0ms; }
.stagger-item:nth-child(2) { animation-delay: 100ms; }
.stagger-item:nth-child(3) { animation-delay: 200ms; }
@keyframes fadeInUp {
to {
opacity: 1;
transform: translateY(0);
filter: blur(0);
}
}
```
## Exit Animations
Exit animations should be softer and less attention-grabbing than enter animations. The user's focus is moving to the next thing — don't fight for attention.
### Subtle Exit (Recommended)
```tsx
// Small fixed translateY — indicates direction without drama
<motion.div
exit={{
opacity: 0,
y: -12,
filter: "blur(4px)",
transition: { duration: 0.15, ease: "easeOut" },
}}
>
{content}
</motion.div>
```
### Full Exit (When Context Matters)
```tsx
// Slide fully out — use when spatial context is important
// (e.g., a card returning to a list, a drawer closing)
<motion.div
exit={{
opacity: 0,
x: "-100%",
transition: { duration: 0.2, ease: "easeOut" },
}}
>
{content}
</motion.div>
```
### Good vs. Bad
```css
/* Good — subtle exit */
.item-exit {
opacity: 0;
transform: translateY(-12px);
transition: opacity 150ms ease-out, transform 150ms ease-out;
}
/* Bad — dramatic exit that steals focus */
.item-exit {
opacity: 0;
transform: translateY(-100%) scale(0.5);
transition: all 400ms ease-out;
}
/* Sometimes correct — remove immediately when motion adds no context */
.item-exit {
display: none;
}
```
**Key points:**
- Use a small fixed `translateY` (e.g., `-12px`) instead of the full container height
- Keep some directional movement to indicate where the element went
- Exit duration should be shorter than enter duration (150ms vs 300ms)
- Use a subtle exit when it preserves spatial context. Remove immediately when motion adds no information, the interaction repeats frequently, or reduced motion is requested.
## Contextual Icon Animations
When icons appear or disappear contextually (on hover, on state change), animate them with `opacity`, `scale`, and `blur` rather than just toggling visibility.
### Motion Example
This example uses the `motion` package. If the project instead has `framer-motion`, import the same APIs from `"framer-motion"`; never mix an installed package with the other package's import path.
```tsx
import { AnimatePresence, motion } from "motion/react";
function IconButton({ isActive, icon: Icon }) {
return (
<button>
<AnimatePresence mode="popLayout">
<motion.span
key={isActive ? "active" : "inactive"}
initial={{ opacity: 0, scale: 0.25, filter: "blur(4px)" }}
animate={{ opacity: 1, scale: 1, filter: "blur(0px)" }}
exit={{ opacity: 0, scale: 0.25, filter: "blur(4px)" }}
transition={{ type: "spring", duration: 0.3, bounce: 0 }}
>
<Icon />
</motion.span>
</AnimatePresence>
</button>
);
}
```
### CSS Transition Approach (No Motion)
If the project doesn't use Motion (Framer Motion), keep both icons in the DOM and cross-fade them with CSS transitions. Because neither icon unmounts, both enter and exit animate smoothly.
The trick: one icon is absolutely positioned on top of the other. Toggling state cross-fades them — the entering icon scales up from `0.25` while the exiting icon scales down to `0.25`, both with opacity and blur.
```tsx
function IconButton({ isActive, ActiveIcon, InactiveIcon }) {
return (
<button>
<div className="relative">
<div
className={cn(
"absolute inset-0 flex items-center justify-center",
"transition-[opacity,filter,scale] duration-300",
"ease-[cubic-bezier(0.2,0,0,1)]",
isActive
? "scale-100 opacity-100 blur-0"
: "scale-[0.25] opacity-0 blur-[4px]"
)}
>
<ActiveIcon />
</div>
<div
className={cn(
"transition-[opacity,filter,scale] duration-300",
"ease-[cubic-bezier(0.2,0,0,1)]",
isActive
? "scale-[0.25] opacity-0 blur-[4px]"
: "scale-100 opacity-100 blur-0"
)}
>
<InactiveIcon />
</div>
</div>
</button>
);
}
```
The non-absolute icon (InactiveIcon) defines the layout size. The absolute icon (ActiveIcon) overlays it without affecting flow.
### Choosing Between Motion and CSS
| | Motion (Framer Motion) | CSS transitions (both icons in DOM) |
| --- | --- | --- |
| **Enter animation** | Yes | Yes |
| **Exit animation** | Yes (via `AnimatePresence`) | Yes (cross-fade — icon never unmounts) |
| **Spring physics** | Yes | No — use `cubic-bezier(0.2, 0, 0, 1)` as approximation |
| **When to use** | Project already uses `motion` or `framer-motion` | No motion dependency, or keeping bundle small |
**Rule:** Check the project's `package.json`. Import from `"motion/react"` when `motion` is installed, or from `"framer-motion"` when `framer-motion` is installed. If both exist, follow the imports already used by the component or its nearest peers. If neither is present, use the CSS cross-fade pattern — don't add a dependency just for icon transitions.
### When to Animate Icons
| Animate | Don't animate |
| --- | --- |
| Icons that appear on hover (action buttons) | Static navigation icons |
| State change icons (play → pause, like → liked) | Decorative icons |
| Icons in contextual toolbars | Icons that are always visible |
| Loading/success state indicators | Icon labels (text next to icon) |
**Important:** Always use exactly these values for contextual icon animations — do not deviate:
- `scale`: `0.25` → `1` (never use `0.5` or `0.6`)
- `opacity`: `0` → `1`
- `filter`: `"blur(4px)"` → `"blur(0px)"`
- `transition`: `{ type: "spring", duration: 0.3, bounce: 0 }` — **bounce must always be `0`**, never `0.1` or any other value
## Scale on Press
A subtle scale-down on click gives buttons tactile feedback. Always use `scale(0.96)`. Never use a value smaller than `0.95` — anything below feels exaggerated. Use CSS transitions for interruptibility — if the user releases mid-press, it should smoothly return.
Not every button needs this. Add a `static` prop to your button component that disables the scale effect when the motion would be distracting.
### CSS Example
```css
.button {
transition-property: scale;
transition-duration: 150ms;
transition-timing-function: ease-out;
}
.button:active {
scale: 0.96;
}
```
### Tailwind Example
```tsx
<button className="transition-transform duration-150 ease-out active:scale-[0.96]">
Click me
</button>
```
### Motion Example
```tsx
<motion.button whileTap={{ scale: 0.96 }}>
Click me
</motion.button>
```
### Static Prop Pattern
Extract the scale class into a variable and conditionally apply it based on a `static` prop:
```tsx
const tapScale = "active:not-disabled:scale-[0.96]";
function Button({ static: isStatic, className, children, ...props }) {
return (
<button
className={cn(
"transition-transform duration-150 ease-out",
!isStatic && tapScale,
className,
)}
{...props}
>
{children}
</button>
);
}
// Usage
<Button>Click me</Button> {/* scales on press */}
<Button static>Submit</Button> {/* no scale */}
```
## Skip Animation on Page Load
Use `initial={false}` on `AnimatePresence` to prevent enter animations from firing on first render. Elements that are already in their default state shouldn't animate in on page load — only on subsequent state changes.
### When It Works
```tsx
// Good — icon doesn't animate in on mount, only on state change
<AnimatePresence initial={false} mode="popLayout">
<motion.span
key={isActive ? "active" : "inactive"}
initial={{ opacity: 0, scale: 0.25, filter: "blur(4px)" }}
animate={{ opacity: 1, scale: 1, filter: "blur(0px)" }}
exit={{ opacity: 0, scale: 0.25, filter: "blur(4px)" }}
>
<Icon />
</motion.span>
</AnimatePresence>
```
Works well for: icon swaps, toggles, tabs, segmented controls — anything that has a default state on page load.
### When It Breaks
Don't use `initial={false}` when the component relies on its `initial` prop to set up a first-time enter animation, like a staggered page hero or a loading state. In those cases, removing the initial animation skips the entire entrance.
```tsx
// Bad — initial={false} would skip the staggered page enter entirely
<AnimatePresence initial={false}>
<motion.div initial="hidden" animate="visible" variants={...}>
...
</motion.div>
</AnimatePresence>
```
Verify the component still looks right on a full page refresh before applying this.
## Motion Restraint
Motion is a budget, not a garnish:
- **No custom animation on high-frequency interactions.** Repeated interactions get instant feedback or a minimal `opacity` or `background-color` transition at ≤150ms.
- **Motion is never the only feedback channel.** Every animated state change also needs a static cue such as color, icon, or label.
- **Brief and precise beats prominent.** If a shorter, smaller animation communicates the same thing, use it.
- **Honor reduced-motion preferences.** Preserve the static cue and remove unnecessary movement.
```css
/* Good: high-frequency hover gets a minimal transition */
.row:hover {
background-color: var(--surface-hover);
transition: background-color 100ms ease-out;
}
/* Bad: every hover replays a full entrance */
.row:hover .row-icon {
animation: bounceIn 500ms;
}
```
icons.md›
# Icons
Icon weight, states, sizing, and direction: the details that make icons sit naturally in an interface.
## Match Icon Stroke to Text Weight
An icon next to text should carry the same optical weight as the text.
| Adjacent text | Icon stroke width (24px grid) |
| --- | --- |
| Regular (400), 14–16px | `1.5px` |
| Medium/Semibold (500–600) | `2px` |
| Bold (700), or emphasized standalone | `2.5px` |
Use one stroke weight per icon set on a surface. Size inline icons relative to the text's cap height, typically `1em`–`1.25em`.
## One SVG, Recolored per State
Use one SVG drawn with `currentColor`; let CSS drive hover, selected, and disabled states. Strip hardcoded `fill` and `stroke` colors when importing icons.
```html
<svg fill="none" stroke="currentColor" stroke-width="2">…</svg>
```
```css
.icon-button { color: oklch(0.552 0.016 285.938); }
.icon-button:hover { color: oklch(0.21 0.006 285.885); }
.icon-button[aria-pressed="true"] { color: oklch(0.623 0.188 259.815); }
.icon-button:disabled { opacity: 0.4; }
```
## Outline Default, Fill Active
| Variant | Use for |
| --- | --- |
| Outline | Default state: toolbars, list rows, inline with text |
| Fill | Selected or active state: active tab, toggled bookmark, liked heart |
The swap between variants is a contextual icon animation; use the exact cross-fade values in [animations.md](animations.md).
## Design at Render Size
- Test every icon at the smallest size it will render, often `16px`.
- Prefer simplified glyphs for small contexts over scaled-down detailed artwork.
- Use the icon set's native grid sizes (`16`, `20`, `24`) rather than arbitrary fractional scales.
- Use SVG rather than raster assets.
## Icons in RTL
| Flip | Don't flip |
| --- | --- |
| Back/forward arrows, navigation chevrons | Logos and brand marks |
| Text alignment, lists, indent | Checkmarks |
| Directional send glyphs | Clocks, cups, pencils |
| Speaker waves tied to reading direction | Media playback controls |
```css
[dir="rtl"] .icon-directional {
scale: -1 1;
}
```
Analyze composite icons part by part: an overlay may keep its position even when the base glyph flips. Give every icon-only control an accessible name and mark purely decorative icons hidden from assistive technology.
performance.md›
# Performance
Transition specificity and GPU compositing hints.
## Transition Only What Changes
Never use `transition: all` or Tailwind's `transition-all`. Always specify the exact properties that change. Tailwind's bare `transition` maps to a curated default list of colors, opacity, shadow, and transforms, not to `all`; still prefer naming exactly what changes.
### Why
- `transition: all` forces the browser to watch every property for changes
- Causes unexpected transitions on properties you didn't intend to animate (colors, padding, shadows)
- Prevents browser optimizations
### CSS Example
```css
/* Good — only transition what changes */
.button {
transition-property: scale, background-color;
transition-duration: 150ms;
transition-timing-function: ease-out;
}
/* Bad — transition everything */
.button {
transition: all 150ms ease-out;
}
```
### Tailwind
```tsx
// Good — explicit properties
<button className="transition-[scale,background-color] duration-150 ease-out">
// Bad — transition all
<button className="transition-all duration-150 ease-out">
```
### Tailwind `transition-transform` Note
`transition-transform` in Tailwind maps to `transition-property: transform, translate, scale, rotate` — it covers all transform-related properties, not just `transform`. Use this when you're only animating transforms. For multiple non-transform properties, use the bracket syntax: `transition-[scale,opacity,filter]`.
## Use `will-change` Sparingly
`will-change` hints the browser to pre-promote an element to its own GPU compositing layer. Without it, the browser promotes the element only when the animation starts — that one-time layer promotion can cause a micro-stutter on the first frame.
This particularly helps when an element is changing `scale`, `rotation`, or moving around with `transform`. For other properties, it doesn't help much — the browser can't composite them on the GPU anyway.
### Rules
```css
/* Good — specific property that benefits from GPU compositing */
.animated-card {
will-change: transform;
}
/* Good — multiple compositor-friendly properties */
.animated-card {
will-change: transform, opacity;
}
/* Bad — never use will-change: all */
.animated-card {
will-change: all;
}
/* Bad — properties that can't be GPU-composited anyway */
.animated-card {
will-change: background-color, padding;
}
```
### Useful Properties
| Property | GPU-compositable | Worth using `will-change` |
| --- | --- | --- |
| `transform` | Yes | Yes |
| `opacity` | Yes | Yes |
| `filter` (blur, brightness) | Yes | Yes |
| `clip-path` | Newer Chromium only | Rarely; not reliable cross-browser |
| `top`, `left`, `width`, `height` | No | No |
| `background`, `border`, `color` | No | No |
### When to Skip
Modern browsers are already good at optimizing on their own. Only add `will-change` when you notice first-frame stutter — Safari in particular benefits from it. Don't add it preemptively to every animated element; each extra compositing layer costs memory.
SKILL.md›
---
name: make-interfaces-feel-better
description: >-
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, icons, micro-interactions, enter/exit animations, or any visual detail work. Supports quick and full review modes. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows, icons, icon stroke weight, icon states, motion restraint.
---
# Details that make interfaces feel better
Great interfaces rarely come from a single thing. It's usually a collection of small details that compound into a great experience. Apply these principles when building or reviewing UI code. Before suggesting or writing a fix, identify the project's existing styling system and express the change in that system: Tailwind in a Tailwind project, plain CSS in a CSS project, or the established CSS-in-JS approach. Never introduce a second styling system just to apply a polish fix.
When reviewing, slow the interface down: replay motion at 10% speed in the browser's Animations panel and walk every state: hover, focus, active, loading, empty. What feels off at 10% speed is what's subtly wrong at full speed.
## Quick Reference
| Category | When to Use |
| --- | --- |
| [Typography](typography.md) | Text wrapping, font smoothing, tabular numbers |
| [Surfaces](surfaces.md) | Border radius, optical alignment, shadows, image outlines, hit areas |
| [Animations](animations.md) | Interruptible animations, enter/exit transitions, icon animations, scale on press, motion restraint |
| [Icons](icons.md) | Icon stroke weight, states via `currentColor`, outline vs fill, sizing, RTL flipping |
| [Performance](performance.md) | Transition specificity, `will-change` usage |
## Core Principles
### 1. Concentric Border Radius
Outer radius = inner radius + padding. Mismatched radii on nested elements is the most common thing that makes interfaces feel off.
### 2. Optical Over Geometric Alignment
When geometric centering looks off, align optically. Buttons with icons, play triangles, and asymmetric icons all need manual adjustment.
### 3. Shadows for Elevation, Borders for Structure
For buttons, cards, and containers whose border exists only to create depth, prefer layered transparent `box-shadow` values. Keep borders that communicate structure or state: dividers, layout separators, and selected or focus states.
### 4. Interruptible Animations
Use CSS transitions for interactive state changes — they can be interrupted mid-animation. Reserve keyframes for staged sequences that run once.
### 5. Split and Stagger Enter Animations
For an infrequent staged entrance where sequence helps communicate hierarchy, break content into semantic chunks and stagger them by ~100ms instead of animating one container. Do not stagger routine, high-frequency interactions.
### 6. Subtle Exit Animations
Use a small fixed `translateY` instead of full height. Exits should be softer than enters. Use `ease-out` for both enter and exit transitions.
### 7. Contextual Icon Animations
Animate icons with `opacity`, `scale`, and `blur` instead of toggling visibility. Use exactly these values: scale from `0.25` to `1`, opacity from `0` to `1`, blur from `4px` to `0px`. If the project has `motion` or `framer-motion` in `package.json`, match that package's import path (or the established nearby imports when both exist) and use `transition: { type: "spring", duration: 0.3, bounce: 0 }` — bounce must always be `0`. If no motion library is installed, keep both icons in the DOM (one absolute-positioned) and cross-fade with CSS transitions using `cubic-bezier(0.2, 0, 0, 1)` — this gives both enter and exit animations without any dependency.
### 8. Font Smoothing
Apply `-webkit-font-smoothing: antialiased` to the root layout on macOS for crisper text.
### 9. Tabular Numbers
Use `font-variant-numeric: tabular-nums` for any dynamically updating numbers to prevent layout shift.
### 10. Text Wrapping
Use `text-wrap: balance` on headings. Use `text-wrap: pretty` for body text to avoid orphans.
### 11. Image Outlines
Add a subtle `1px` outline with low opacity to images for consistent depth. The color must be pure black in light mode (`oklch(0 0 0 / 0.1)`) and pure white in dark mode (`oklch(1 0 0 / 0.1)`), never a near-black like slate, zinc, or any tinted neutral. A tinted outline picks up the surface color underneath it and reads as dirt on the image edge.
### 12. Scale on Press
A subtle `scale(0.96)` on click gives buttons tactile feedback. Always use `0.96`. Never use a value smaller than `0.95` — anything below feels exaggerated. Add a `static` prop to disable it when motion would be distracting.
### 13. Skip Animation on Page Load
Use `initial={false}` on `AnimatePresence` to prevent enter animations on first render. Verify it doesn't break intentional entrance animations.
### 14. Never Use `transition: all`
Always specify exact properties: `transition-property: scale, opacity`. Tailwind's `transition-transform` covers `transform, translate, scale, rotate`.
### 15. Use `will-change` Sparingly
Only for `transform`, `opacity`, `filter` — properties the GPU can composite. Never use `will-change: all`. Only add when you notice first-frame stutter.
### 16. Minimum Hit Area
Interactive elements should prefer a 44×44px hit area for touch or mobile contexts. In dense desktop interfaces, use at least 40×40px. Extend with a pseudo-element if the visible element is smaller. Never let hit areas of two elements overlap.
### 17. Match Icon Stroke to Text Weight
An icon next to text carries the text's optical weight: `1.5px` stroke beside regular (400) text, `2px` beside semibold (600). One stroke weight per icon set; never mix libraries on one surface.
### 18. One SVG, Recolored per State
Icons use `currentColor` and get their states (hover, selected, disabled) from CSS color and opacity, never from separate assets. Outline variant is the default; fill variant marks the active state.
### 19. Motion Restraint
No custom animation on high-frequency interactions: the attention cost repeats on every trigger. Motion is never the only feedback channel; every animated state change also needs a static cue such as color, icon, or label.
## Common Mistakes
| Mistake | Fix |
| --- | --- |
| Same border radius on parent and child | Calculate `outerRadius = innerRadius + padding` |
| Icons look off-center | Adjust optically with padding or fix SVG directly |
| Border used only to fake elevation | Use layered `box-shadow` with transparency; keep structural and state borders |
| Jarring staged entrance or contextual exit | Stagger infrequent entrances and keep context-preserving exits subtle |
| Numbers cause layout shift | Apply `tabular-nums` |
| Heavy text on macOS | Apply `antialiased` to root |
| Animation plays on page load | Add `initial={false}` to `AnimatePresence` |
| `transition: all` on elements | Specify exact properties |
| First-frame animation stutter | Add `will-change: transform` (sparingly) |
| Tiny hit areas on small controls | Extend with a pseudo-element to 44×44px for touch/mobile, or at least 40×40px in dense desktop UI |
| Hairline icon beside bold text | Match the stroke width to the text weight |
| Separate icon assets per state | One `currentColor` SVG, states via CSS |
| Filled icons everywhere | Outline as default, fill only for the active state |
| Entrance animation on every hover or keystroke | Instant feedback or ≤150ms opacity/color transition |
## Review Output Format
Use `full` when no review mode is supplied.
| Mode | Coverage | Finding cap |
| --- | --- | --- |
| `quick` | Primary user path and highest-traffic states; report only `HIGH` and `MEDIUM` issues | 5 |
| `full` | Entire requested scope across typography, surfaces, animations, icons, and performance | 15 |
### Scope and Coverage
State the mode, exact scope, framework, styling conventions, and any review boundary. Show what was actually inspected:
| Category | Evidence inspected | Result |
| --- | --- | --- |
| Typography | Files, components, states, or checks | Findings count, `Clear`, or `Not reviewed` with a reason |
Include all five Quick Reference categories. Never imply an uninspected surface was reviewed.
### Findings
Group findings by principle. Use a markdown table with **Severity**, **Location**, **Before**, **After**, and **Why** columns. Include every change made or proposed, not a subset. Never use separate "Before:" / "After:" lines.
- **Severity**: `HIGH` makes an interaction inaccessible, misleading, unreadable, or repeatedly disruptive; `MEDIUM` creates a noticeable usability or consistency problem; `LOW` is isolated polish and appears only in `full` mode.
- **Location**: cite `path/to/file:line`. If the artifact has no source files, cite the exact screen and component instead.
- **Before / After**: show the current implementation and an actionable replacement.
- **Why**: name the violated principle and explain its user impact.
Consolidate a repeated systemic issue into one row and list every affected location. Omit principles with no findings and never pad the report to reach the cap.
### Example
#### Concentric border radius
| Severity | Location | Before | After | Why |
| --- | --- | --- | --- | --- |
| LOW | `src/Card.tsx:28` | `rounded-xl` on card + `rounded-xl` on inner button (`p-2`) | `rounded-2xl` on card (`8 + 8 = 16`), `rounded-lg` on inner button | Nested corners should be concentric |
| LOW | `src/card.css:11` | `border-radius: 16px` on both nested surfaces | Outer `24px`, inner `16px` with `8px` padding | Equal nested radii make the inner surface look pinched |
#### Tabular numbers
| Severity | Location | Before | After | Why |
| --- | --- | --- | --- | --- |
| MEDIUM | `src/Counter.tsx:17` | `<span>{count}</span>` | `<span className="tabular-nums">{count}</span>` | Proportional digits cause changing values to shift |
| LOW | `src/timer.css:8` | Default numerals on a timer | Add `font-variant-numeric: tabular-nums` to the timer | Equal-width digits keep the timer stable |
#### Scale on press
| Severity | Location | Before | After | Why |
| --- | --- | --- | --- | --- |
| LOW | `src/Button.tsx:19` | `<button className="...">` | Add `active:scale-[0.96] transition-transform` | Press feedback makes the control feel responsive |
| MEDIUM | `src/button.css:24` | `scale(0.9)` on press | Raise to `scale(0.96)` | Anything below `0.95` feels exaggerated |
### Considered but Rejected
Include 1–3 real candidates in `quick` mode and 2–5 in `full` mode:
| Location | Candidate | Rejected because |
| --- | --- | --- |
| `src/Card.tsx:28` | Increase the shadow | Existing depth matches the shared surface token; changing one card would reduce consistency |
Do not invent filler. If the scope contains fewer borderline candidates, include the ones that exist and say so.
### Verification and Verdict
After the findings:
1. **Verification**: list the exact commands or interactions run and their observed results. Walk every relevant state and inspect motion at 10% speed when animation is involved. If a check was not run, label it **Not verified** and state what remains.
2. **Verdict**: `Block` if any `HIGH` finding remains, `Needs changes` if only `MEDIUM` or `LOW` findings remain, and `Approve` only when no actionable findings remain. List every unverified check beside the verdict.
When there are no findings, omit the findings table, state "No actionable interface-polish findings", report verification and rejected candidates, and end with `Approve`.
surfaces.md›
# Surfaces
Border radius, optical alignment, shadows, and image outlines.
## Concentric Border Radius
When nesting rounded elements, the outer radius must equal the inner radius plus the padding between them:
```
outerRadius = innerRadius + padding
```
This rule is most useful when nested surfaces are close together. If padding is larger than `24px`, treat the layers as separate surfaces and choose each radius independently instead of forcing strict concentric math.
### Example
```css
/* Good — concentric radii */
.card {
border-radius: 20px; /* 12 + 8 */
padding: 8px;
}
.card-inner {
border-radius: 12px;
}
/* Bad — same radius on both */
.card {
border-radius: 12px;
padding: 8px;
}
.card-inner {
border-radius: 12px;
}
```
### Tailwind Example
```tsx
// Good — outer radius accounts for padding
<div className="rounded-2xl p-2"> {/* 16px radius, 8px padding */}
<div className="rounded-lg"> {/* 8px radius = 16 - 8 ✓ */}
...
</div>
</div>
// Bad — same radius on both
<div className="rounded-xl p-2">
<div className="rounded-xl"> {/* same radius, looks off */}
...
</div>
</div>
```
Mismatched border radii on nested elements is one of the most common things that makes interfaces feel off. Always calculate concentrically.
## Optical Alignment
When geometric centering looks off, align optically instead.
### Buttons with Text + Icon
Use slightly less padding on the icon side to make the button feel balanced. A reliable rule of thumb is:
`icon-side padding = text-side padding - 2px`.
```css
/* Good — less padding on icon side */
.button-with-icon {
padding-left: 16px;
padding-right: 14px; /* icon side = text side - 2px */
}
/* Bad — equal padding looks like icon is pushed too far right */
.button-with-icon {
padding: 0 16px;
}
```
```tsx
// Tailwind
<button className="pl-4 pr-3.5 flex items-center gap-2">
<span>Continue</span>
<ArrowRightIcon />
</button>
```
### Play Button Triangles
Play icons are triangular and their geometric center is not their visual center. Shift slightly right:
```css
/* Good — optically centered */
.play-button svg {
margin-left: 2px; /* shift right to account for triangle shape */
}
/* Bad — geometrically centered but looks off */
.play-button svg {
/* no adjustment */
}
```
### Asymmetric Icons (Stars, Arrows, Carets)
Some icons have uneven visual weight. The best fix is adjusting the SVG directly so no extra margin/padding is needed in the component code.
```tsx
// Best — fix in the SVG itself
// Adjust the viewBox or path to visually center the icon
// Fallback — adjust with margin
<span className="ml-px">
<StarIcon />
</span>
```
## Shadows Instead of Borders
For **buttons, cards, and containers** that use a border for depth or elevation, prefer replacing it with a subtle `box-shadow`. Shadows adapt to any background since they use transparency; solid borders don't. This also helps when using images or multiple colors as backgrounds — solid border colors don't work well on backgrounds other than the ones they were designed for.
**Do not apply this to dividers** (`border-b`, `border-t`, side borders) or any border whose purpose is layout separation rather than element depth. Those should stay as borders.
### Shadow as Border (Light Mode)
The shadow is comprised of three layers. The first acts as a 1px border ring, the second adds subtle lift, and the third provides ambient depth:
```css
:root {
--shadow-border:
0px 0px 0px 1px oklch(0 0 0 / 0.06),
0px 1px 2px -1px oklch(0 0 0 / 0.06),
0px 2px 4px 0px oklch(0 0 0 / 0.04);
--shadow-border-hover:
0px 0px 0px 1px oklch(0 0 0 / 0.08),
0px 1px 2px -1px oklch(0 0 0 / 0.08),
0px 2px 4px 0px oklch(0 0 0 / 0.06);
}
```
### Shadow as Border (Dark Mode)
In dark mode, simplify to a single white ring — layered depth shadows aren't visible on dark backgrounds:
```css
/* Dark mode — adapt to whatever setup the project uses
(prefers-color-scheme, class, data attribute, etc.) */
--shadow-border: 0 0 0 1px oklch(1 0 0 / 0.08);
--shadow-border-hover: 0 0 0 1px oklch(1 0 0 / 0.13);
```
### Usage with Hover Transition
Apply the variable and add `transition-[box-shadow]` for a smooth hover:
```css
.card {
box-shadow: var(--shadow-border);
transition-property: box-shadow;
transition-duration: 150ms;
transition-timing-function: ease-out;
}
.card:hover {
box-shadow: var(--shadow-border-hover);
}
```
### When to Use Shadows vs. Borders
| Use shadows | Use borders |
| --- | --- |
| Cards, containers with depth | Dividers between list items |
| Buttons with bordered styles | Table cell boundaries |
| Elevated elements (dropdowns, modals) | Form input outlines (for accessibility) |
| Elements on varied backgrounds | Hairline separators in dense UI |
| Hover/focus states for lift effect | |
## Image Outlines
Add a subtle `1px` outline with low opacity to images. This creates consistent depth, especially in design systems where other elements use borders or shadows.
### Color rules (non-negotiable)
- **Light mode**: pure black, `oklch(0 0 0 / 0.1)`.
- **Dark mode**: pure white, `oklch(1 0 0 / 0.1)`.
- Never use a near-black or near-white from the project palette (e.g. slate-900, zinc-900, `#0a0a0a`, `#111827`, `#f5f5f7`). Tinted outlines pick up the surrounding surface color and read as dirt on the image edge.
- Never match the outline to the project's accent or ink color. The outline is a neutral separator, not a themed element.
### Light Mode
```css
img {
outline: 1px solid oklch(0 0 0 / 0.1);
outline-offset: -1px; /* inset so it doesn't add to layout */
}
```
### Dark Mode
```css
img {
outline: 1px solid oklch(1 0 0 / 0.1);
outline-offset: -1px;
}
```
### Tailwind with Dark Mode
```tsx
<img
className="outline outline-1 -outline-offset-1 outline-black/10 dark:outline-white/10"
src={src}
alt={alt}
/>
```
Use `outline-black/10` and `outline-white/10` specifically — not `outline-slate-*`, `outline-zinc-*`, `outline-neutral-*`, or any tinted scale.
**Why outline instead of border?** `outline` doesn't affect layout (no added width/height), and `outline-offset: -1px` keeps it inset so images stay their intended size.
## Minimum Hit Area
Interactive elements should prefer a 44×44px hit area for touch or mobile contexts. In dense desktop interfaces, use at least 40×40px. If the visible element is smaller (e.g., a 20×20 checkbox), extend the hit area with a pseudo-element.
### CSS Example
```css
/* Small checkbox with expanded 44px hit area */
.checkbox {
position: relative;
width: 20px;
height: 20px;
}
.checkbox::after {
content: "";
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
width: 44px;
height: 44px;
}
```
### Tailwind Example
```tsx
<button className="relative size-5 after:absolute after:top-1/2 after:left-1/2 after:size-11 after:-translate-1/2">
<CheckIcon />
</button>
```
### Collision Rule
If the extended hit area overlaps another interactive element, shrink the pseudo-element — but make it as large as possible without colliding. Two interactive elements should never have overlapping hit areas.
typography.md›
# Typography
Typography rendering details that make interfaces feel better.
## Text Wrapping
### text-wrap: balance
Distributes text evenly across lines, preventing orphaned words on headings and short text blocks. **Only works on blocks of 6 lines or fewer** (Chromium) or 10 lines or fewer (Firefox) — the balancing algorithm is computationally expensive, so browsers limit it to short text.
```css
/* Good — even line lengths on short text */
h1, h2, h3 {
text-wrap: balance;
}
```
```css
/* Bad — default wrapping leaves orphans */
h1 {
/* no text-wrap rule → "Read our
blog" instead of balanced lines */
}
```
```css
/* Bad — balance on long paragraphs (silently ignored, wastes intent) */
.article-body p {
text-wrap: balance;
}
```
**Tailwind:** `text-balance`
### text-wrap: pretty
Prevents orphaned words (a single word dangling on the last line) by adjusting line breaks throughout the paragraph. Unlike `balance`, it doesn't try to equalize line lengths — it just ensures the last line isn't embarrassingly short. Works on text of any length with no line-count limit.
This should be your **default for short-to-medium text** — paragraphs, descriptions, captions, list items, card text. For very long text (10+ lines), skip both `pretty` and `balance` — the browser's default wrapping is fine and you avoid unnecessary layout cost.
```css
/* Good — descriptions, captions, short paragraphs */
p, li, figcaption, blockquote {
text-wrap: pretty;
}
```
```tsx
// Tailwind
<p className="text-pretty">
A short paragraph that won't leave an orphan on the last line.
</p>
```
**Tailwind:** `text-pretty`
### When to Use Which
| Scenario | Use |
| --- | --- |
| Headings, titles where even distribution matters | `text-wrap: balance` |
| Short-to-medium text — paragraphs, descriptions, captions, UI text | `text-wrap: pretty` |
| Long text (10+ lines), code blocks, pre-formatted text | Neither — leave default |
## Font Smoothing (macOS)
On macOS, text renders heavier than intended by default. Apply antialiased smoothing to the root layout so all text renders crisper and thinner.
```css
/* CSS */
html {
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
```
```tsx
// Tailwind — apply to root layout
<html className="antialiased">
```
### Good vs. Bad
```css
/* Good — applied once at the root */
html {
-webkit-font-smoothing: antialiased;
}
/* Bad — applied per-element, inconsistent */
.heading {
-webkit-font-smoothing: antialiased;
}
.body {
/* no smoothing → heavier than heading */
}
```
**Note:** This only affects macOS rendering. Other platforms ignore these properties, so it's safe to apply universally.
## Font Family Scope
This skill does not require a specific font family. Do not introduce a paid or proprietary typeface just to satisfy the polish checklist.
Use the product's existing type system unless the task explicitly asks for a type change. If the design calls for a system-native macOS feel, use the system font stack. If the design calls for a commercial face such as Helvetica Now, treat it as an optional brand decision and keep a practical fallback stack.
```css
/* System-native macOS/iOS feel */
html {
font-family: system-ui, -apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif;
}
```
```css
/* Commercial brand face with safe fallbacks */
html {
font-family: "Helvetica Now", "Helvetica Neue", Arial, sans-serif;
}
```
**Rule:** font smoothing, text wrapping, and tabular numbers are rendering details. They do not override the project's chosen font family.
## Tabular Numbers
When numbers update dynamically (counters, prices, timers, table columns), use tabular-nums to make all digits equal width. This prevents layout shift as values change.
```css
/* CSS */
.counter {
font-variant-numeric: tabular-nums;
}
```
```tsx
// Tailwind
<span className="tabular-nums">{count}</span>
```
### When to Use
| Use tabular-nums | Don't use tabular-nums |
| --- | --- |
| Counters and timers | Static display numbers |
| Prices that update | Decorative large numbers |
| Table columns with numbers | Phone numbers, zip codes |
| Animated number transitions | Version numbers (v2.1.0) |
| Scoreboards, dashboards | |
### Caveat
Some fonts (like Inter) change the visual appearance of numerals with this property — specifically, the digit `1` becomes wider and centered. This is expected behavior and usually desirable for alignment, but verify it looks right in your specific font.
```css
/* With Inter font:
Default: 1234 → proportional, "1" is narrow
Tabular: 1234 → all digits equal width, "1" centered */
```