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cut-the-curve

heygen-com/hyperframes/cut-the-curve

cut-the-curve 是技术目录,包含五种 SEAM 技术(zoom-through、inverse zoom-through、cut-the-curve、waterfall cut、rack-focus blur-cut)和两种场景内技术(waterfall entry 和 nudge curve)。核心原则是在峰值速度处剪切,并在剪切两侧匹配方向和速度。 该目录详细说明了部分行程(约 12% 帧宽)的速度匹配,使用镜像 power4 缓动;Z 轴缩放符号规则(push 和 pull 变体);基于主体的模糊逻辑(文本 10px,全帧 18-20px);逐词交错剪切;按元素权重进行的级联节奏;以及 10/65/25 的滑动比例。在编写任何转场、文本节拍交接、动态文本进入或组重新定位之前,请先阅读此目录。

安装量 · 301查看来源

Installation

npx skills add https://github.com/heygen-com/hyperframes --skill cut-the-curve

技能文件

SKILL.md

最近同步 · 2026年9月11日

examples/gsap-implementation.md›
# Cut the Curve — GSAP code templates

Canonical implementations for every variant. Parameters and rules live in `../SKILL.md`;
copy code from here. Worker-authored versions tween in-scene elements; registry
`gsap_template`s are injector-stamped onto the two clip wrappers (`__OLD__` / `__NEW__`
/ `__T__` / `__DUR__` tokens — see `seam-craft` for the token table).

## 1. Zoom-Through (forward)

### Worker version (within-scene wrapper swap)

```js
var EXIT_START = /* when readable text starts leaving */;
var CUT = EXIT_START + 0.2;

// Phase 1: Exit — scale/blur accelerate, opacity fades linearly (separate tween)
tl.to(".text-a-wrapper", {
  scale: 1.2,
  filter: "blur(10px)",   // text-scale: 10px
  duration: 0.2,
  ease: "power3.in",
  overwrite: "auto"
}, EXIT_START);
tl.to(".text-a-wrapper", { opacity: 0.15, duration: 0.2, ease: "none" }, EXIT_START);

// Phase 2: Hard cut — matched properties
tl.set(".text-a-wrapper", { opacity: 0 }, CUT);
tl.set(".text-b-wrapper", { opacity: 0.15, scale: 0.75, filter: "blur(10px)" }, CUT);

// Phase 3: Entry — fast initial velocity, long settle
tl.to(".text-b-wrapper", {
  scale: 1, filter: "blur(0px)", opacity: 1,
  duration: 0.5, ease: "expo.out"
}, CUT);
```

### Registry gsap_template

```js
tl.to(
  __OLD__,
  { scale: 2.5, opacity: 0, filter: "blur(8px)", duration: __DUR__, ease: "power3.in" },
  __T__,
);
tl.fromTo(
  __NEW__,
  { scale: 0.5, opacity: 0, filter: "blur(8px)" },
  { scale: 1, opacity: 1, filter: "blur(0px)", duration: __DUR__, ease: "power3.out" },
  __T__,
);
```

## 2. Inverse Zoom-Through

### Registry gsap_template

```js
tl.set(__NEW__, { opacity: 0 }, __T__);
tl.to(
  __OLD__,
  { scale: 0.8, filter: "blur(10px)", duration: __DUR__ * 0.3, ease: "power3.in" },
  __T__,
);
tl.to(__OLD__, { opacity: 0.15, duration: __DUR__ * 0.3, ease: "none" }, __T__);
tl.set(__OLD__, { opacity: 0 }, __T__ + __DUR__ * 0.3);
tl.fromTo(
  __NEW__,
  { opacity: 0.15, scale: 1.25, filter: "blur(10px)" },
  {
    opacity: 1,
    scale: 1,
    filter: "blur(0px)",
    duration: __DUR__ * 0.7,
    ease: "expo.out",
    immediateRender: false,
  },
  __T__ + __DUR__ * 0.3,
);
```

Worker version: same phases as zoom-through with the scale values flipped
(exit `1 → 0.8`, cut-in at `1.25`, entry `1.25 → 1`).

## 3. Cut the Curve

### Worker version (scene layers)

```js
var CUT_TIME = /* scene transition point */;

// Scene A: hero accelerates leftward (partial travel ~12% of frame)
tl.to(".scene-a-layer", { opacity: 0, duration: 0.33, ease: "power2.in" }, CUT_TIME - 0.33);
tl.to(".hero-a-wrapper", {
  x: -230, filter: "blur(8px)",
  duration: 0.33, ease: "power4.in",   // mirrored half of power4.inOut
  overwrite: "auto"
}, CUT_TIME - 0.33);

// Hard cut
tl.set(".scene-b-layer", { opacity: 1 }, CUT_TIME);
tl.set(".hero-b-wrapper", { x: 230, filter: "blur(8px)" }, CUT_TIME);

// Scene B: hero decelerates leftward
tl.to(".hero-b-wrapper", {
  x: 0, filter: "blur(0px)",
  duration: 0.33, ease: "power4.out"   // matched velocity at the cut
}, CUT_TIME);
```

### Registry gsap_template

`__DX__` = `-1920` (LEFT) / `1920` (RIGHT); `__DY__` = `-1080` (UP) / `1080` (DOWN).
The `* 0.12` / `* 0.21` factors yield the ~12% partial travel.

```js
// horizontal
tl.set(__NEW__, { opacity: 0 }, __T__);
tl.to(__OLD__, { x: __DX__ * 0.12, duration: __DUR__ * 0.5, ease: "power4.in" }, __T__);
tl.to(__OLD__, { opacity: 0, duration: __DUR__ * 0.47, ease: "power2.in" }, __T__ + __DUR__ * 0.03);
tl.fromTo(
  __NEW__,
  { x: __DXIN__ * 0.12, opacity: 0.35 },
  { x: 0, opacity: 1, duration: __DUR__ * 0.5, ease: "power4.out", immediateRender: false },
  __T__ + __DUR__ * 0.5,
);

// vertical
tl.set(__NEW__, { opacity: 0 }, __T__);
tl.to(__OLD__, { y: __DY__ * 0.21, duration: __DUR__ * 0.5, ease: "power4.in" }, __T__);
tl.to(__OLD__, { opacity: 0, duration: __DUR__ * 0.47, ease: "power2.in" }, __T__ + __DUR__ * 0.03);
tl.fromTo(
  __NEW__,
  { y: __DYIN__ * 0.21, opacity: 0.35 },
  { y: 0, opacity: 1, duration: __DUR__ * 0.5, ease: "power4.out", immediateRender: false },
  __T__ + __DUR__ * 0.5,
);
```

### Combined cut-the-curve + zoom

The scale component obeys the Z sign rule: both sides SHRINK (exit `1 → 0.92`, entry
`1.08 → 1`) — a consistent mild pull layered on the lateral cut. Never pair a shrinking
exit with a grow-from-small entry here.

```js
// Scene A: hero slides left + mild pull + blur
tl.to(
  ".hero-a-wrapper",
  {
    x: -230,
    scale: 0.92,
    filter: "blur(8px)",
    duration: 0.33,
    ease: "power4.in",
  },
  CUT_TIME - 0.33,
);

// Cut + Scene B: continues leftward, arrives slightly oversized and retracts
tl.set(".hero-b-wrapper", { x: 230, scale: 1.08, filter: "blur(8px)" }, CUT_TIME);
tl.to(
  ".hero-b-wrapper",
  {
    x: 0,
    scale: 1,
    filter: "blur(0px)",
    duration: 0.42,
    ease: "power4.out",
  },
  CUT_TIME,
);
```

## 4. Waterfall Cut

### DOM + CSS

```html
<div class="beat" id="b1"><div class="line">And until now</div></div>
<div class="beat" id="b2">
  <div class="line">
    <span class="w">that</span> <span class="w">changes</span> <span class="w">today.</span>
  </div>
</div>
```

```css
.beat {
  position: absolute;
  inset: 0;
  display: grid;
  place-items: center;
  will-change: transform, opacity;
}
.w {
  display: inline-block;
  will-change: transform, opacity;
}
```

### Timeline

```js
// Pre-set at build time — immediateRender:false alone leaves un-started words visible.
gsap.set([...w1, ...w2], { x: 230, opacity: 0 });

function wordExit(words, C) {
  // C = cut time on the comp timeline
  let s = C - 0.32; // exits START before the cut
  words.forEach((el) => {
    tl.to(el, { x: -230, duration: 0.34, ease: "power4.in" }, s);
    tl.to(el, { opacity: 0, duration: 0.18, ease: "power1.in" }, s); // fade ends ~25-30% into travel
    s += 0.022; // reading-order stagger
  });
}

function wordEnter(words, C) {
  let off = 0,
    gap = 0.05;
  words.forEach((el) => {
    tl.fromTo(
      el,
      { x: 230, opacity: 0.35 }, // ignites MID-PATH, already moving
      { x: 0, opacity: 1, duration: 0.3, ease: "power4.out", immediateRender: false },
      C + off,
    );
    off += gap;
    gap *= 0.84; // shrinking gaps — the cascade accelerates
  });
}

const C = 2.3;
wordExit(w1, C);
tl.set(b1, { opacity: 0 }, C); // hard layer swap AT the cut
tl.set(b2, { opacity: 1 }, C);
wordEnter(w2, C);
```

Whole-line first beat: exit as one element — `x: -230, 0.34s, power4.in` with the
opacity fade running nearly the whole ramp (ends ~0.02s before the cut).

## 5. Rack-Focus Blur-Cut

For a Z dolly, drop the x-offset and use scale `0.92 →` / `→ 1.08`.

```js
var T = /* transition start */;
// Phase 1: outgoing pans + blurs, held fully opaque
tl.to("#scene-out", { x: -80, scale: 1.06, filter: "blur(12px)", duration: 0.3, ease: "power2.in" }, T);
// Phase 2: hard cut at peak blur
tl.set("#scene-out", { opacity: 0 }, T + 0.3);
tl.fromTo("#scene-in",
  { opacity: 1, x: 80, scale: 1.06, filter: "blur(12px)" },
  { x: 0, scale: 1, filter: "blur(0px)", duration: 0.35, ease: "power2.out" },
  T + 0.3);
```

## Tuning ranges

### Zoom-Through / Inverse Zoom

| Parameter      | Default                        | Range     |
| -------------- | ------------------------------ | --------- |
| Exit scale     | 1.2 (fwd) / 0.8 (inv)          | ±0.1      |
| Entry scale    | 0.75 (fwd) / 1.25 (inv)        | ±0.1      |
| Blur at cut    | 10px text / 18–20px full-frame | —         |
| Opacity at cut | 0.15                           | 0.1–0.2   |
| Exit duration  | 0.2s                           | 0.15–0.3s |
| Entry duration | 0.5s                           | 0.4–0.6s  |

### Cut the Curve

| Parameter      | Default            | Range     |
| -------------- | ------------------ | --------- |
| Travel         | 230px (~12% frame) | 150–300px |
| Blur at cut    | 8px                | 6–10px    |
| Exit duration  | 0.33s              | 0.2–0.4s  |
| Entry duration | 0.33–0.42s         | ≥ exit    |

## 6. Waterfall Entry

Each element: `tl.set` (instant reveal + offset) then `tl.to` (whip to rest).
`nextStart = prevStart + prevDuration − (overlapFrames × F)`; +overlap = cascade,
−overlap = deliberate gap. CSS: elements start `opacity: 0; display: inline-block`.

```js
var F = 1 / 60;
var t0 = 0.1;
// anchor (heaviest): biggest travel, longest settle
tl.set("#el-1", { opacity: 1, y: 80 }, t0);
tl.to("#el-1", { y: 0, duration: 0.18, ease: "power4.out" }, t0);
// normal word: 2 frames after the anchor finishes
var t1 = t0 + 0.18 + 2 * F;
tl.set("#el-2", { opacity: 1, y: 45 }, t1);
tl.to("#el-2", { y: 0, duration: 0.15, ease: "power4.out" }, t1);
// light word: 1 frame BEFORE the previous finishes (overlap)
var t2 = t1 + 0.15 - F;
tl.set("#el-3", { opacity: 1, y: 40 }, t2);
tl.to("#el-3", { y: 0, duration: 0.14, ease: "power4.out" }, t2);
// split final-word fragments: tightest overlap, extra travel (lighter)
var t3 = t2 + 0.14 - F;
tl.set("#frag-a", { opacity: 1, y: 70 }, t3);
tl.to("#frag-a", { y: 0, duration: 0.16, ease: "power4.out" }, t3);
var t4 = t3 + 0.14 - F;
tl.set("#frag-b", { opacity: 1, y: 70 }, t4);
tl.to("#frag-b", { y: 0, duration: 0.15, ease: "power4.out" }, t4);
// punctuation: lightest, fastest
var t5 = t4 + 0.13 - 2 * F;
tl.set("#dot", { opacity: 1, y: 48 }, t5);
tl.to("#dot", { y: 0, duration: 0.12, ease: "power4.out" }, t5);
```

## 7. Nudge Curve

Reference values for a 270px leftward slide (0.57s total). Scale distances
proportionally for other travels; preserve the TIME ratios; tail ≥3× ramp-in.

```js
var t = /* start after content settles */;
tl.to(".text-row", { x: -30,  duration: 0.12, ease: "power3.in"  }, t);          // ramp-in: 11% dist / 21% time
tl.to(".text-row", { x: -210, duration: 0.10, ease: "none"       }, t + 0.12);   // burst:   67% dist / 18% time
tl.to(".text-row", { x: -270, duration: 0.35, ease: "power4.out" }, t + 0.22);   // tail:    22% dist / 61% time
// vertical: same ratios on y. 150px variant: -15 / -115 / -150 at the same times.
```
SKILL.md›
---
name: cut-the-curve
description: "The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]"
---

# Cut the Curve — the technique catalog

Five SEAM techniques, one principle: **cut at peak velocity, match direction and speed
on both sides of the cut** — plus the two in-scene techniques (§6 arrivals, §7 slides).
The seam LAW — vector law, the current, the ledger, the Seam Gate — lives in
`motion-doctrine`; read it first. This skill is the parameters and mechanics.
All GSAP code templates (worker + registry): `examples/gsap-implementation.md`.

## Catalog

| #   | Technique                  | Scope                          | Axis                | Use for                                                |
| --- | -------------------------- | ------------------------------ | ------------------- | ------------------------------------------------------ |
| 1   | **Zoom-Through** (forward) | Within-scene text swap         | Z, toward viewer    | progressing deeper into the same thought               |
| 2   | **Inverse Zoom-Through**   | Arrival / payoff beat          | Z, away from viewer | something bigger lands                                 |
| 3   | **Cut the Curve**          | Between scenes                 | X / Y               | the default boundary, the film's current               |
| 4   | **Waterfall Cut**          | Text-to-text seam              | X, per-word         | word-level handoff between big-text beats              |
| 5   | **Rack-Focus Blur-Cut**    | Same-surface state swap        | X / Y / Z           | the one cut you want SEEN — a DSLR focus-pull flourish |
| 6   | **Waterfall Entry**        | In-scene ARRIVAL (no seam)     | Y, from below       | title cards, segment openers, list intros              |
| 7   | **Nudge Curve**            | In-scene group slide (no seam) | X / Y               | repositioning a composed group to make room            |

## Z direction is a sign

"Same axis" is not enough on Z — the sign of d(scale)/dt must match across the cut:

| Z vector       | Exit scale          | Entry scale          | Variant              |
| -------------- | ------------------- | -------------------- | -------------------- |
| Push (forward) | growing `1 → 1.2`   | growing `0.75 → 1`   | zoom-through         |
| Pull (back)    | shrinking `1 → 0.8` | shrinking `1.25 → 1` | inverse zoom-through |

Banned mirrors: a receding exit answered by a grow-from-small entry (pull flips to push —
the common one, since grow-from-small is the default element entrance), and a push exit
answered by an oversized retraction. This binds the incoming scene's OWN entrances during
the seam window (cut + ~0.5s), not just the wrapper tween: hold the incoming frame
composed, or author its entrance to match the sign. Verify per Seam Gate rule 7.

## Blur logic (all Z variants)

| Subject                                       | Peak blur   | Why                                                            |
| --------------------------------------------- | ----------- | -------------------------------------------------------------- |
| Text-scale (headline, word group)             | **10px**    | 20px smears letterforms — the cut reads as a glitch, not speed |
| Full-frame surface (window, card, screenshot) | **18–20px** | lighter blur on a big surface reads as a rendering hiccup      |

Same peak blur on both sides at the swap frame. Blur the WRAPPER, never children.

---

## 1. Zoom-Through (forward)

Z-axis velocity-matched cut; **never both texts visible.** Everything GROWS: the outgoing
text accelerates toward camera, a hard swap hides at peak blur, the incoming text keeps
growing into the focal plane. Headlines and short phrases only. Total ≈ 0.4s.

| Phase          | Scale    | Blur     | Opacity           | Ease                                       | Duration |
| -------------- | -------- | -------- | ----------------- | ------------------------------------------ | -------- |
| Exit           | 1 → 1.2  | 0 → 10px | 1 → 0.15          | power3.in (opacity: separate `none` tween) | 0.2s     |
| Cut (`tl.set`) | in: 0.75 | 10px     | out: 0 / in: 0.15 | —                                          | —        |
| Entry          | 0.75 → 1 | 10 → 0px | 0.15 → 1          | expo.out                                   | 0.5s     |

Exit opacity MUST be its own linear tween — `power3.in` holds opacity near 1 too long.
On entry all properties share `expo.out`.

## 2. Inverse Zoom-Through (backward)

The pull-back mirror: the outgoing element RECEDES; the incoming arrives OVERSIZED (as if
just behind camera) and retracts into the focal plane. Everything SHRINKS. Spend on
ARRIVAL/payoff beats — a payoff line, a giant reply, a held end-state — never ordinary
boundaries. Total ≈ 0.7s (30% exit / 70% entry).

| Phase          | Scale    | Blur     | Opacity           | Ease                                       | Duration |
| -------------- | -------- | -------- | ----------------- | ------------------------------------------ | -------- |
| Exit           | 1 → 0.8  | 0 → 10px | 1 → 0.15          | power3.in (opacity: separate `none` tween) | ~0.2s    |
| Cut (`tl.set`) | in: 1.25 | 10px     | out: 0 / in: 0.15 | —                                          | —        |
| Entry          | 1.25 → 1 | 10 → 0px | 0.15 → 1          | expo.out                                   | ~0.5s    |

Blur is 10px text-scale; 18–20px only when both sides are full-bleed surfaces.

**Sign discipline:** the incoming scene arrives as a composed frame inside the retracting
wrapper — no grow-from-small intro in the seam window. Staged entrances happen after the
retraction settles, or start ≥1 and retract.

## 3. Cut the Curve (default scene boundary)

X/Y velocity-matched cut — the default for ALL scene-to-scene boundaries, in the film's
current, not an accent. The outgoing hero accelerates in one direction, the cut lands
mid-motion, the incoming hero continues the SAME direction and decelerates. Total ≈ 0.6s;
directions LEFT / RIGHT / UP / DOWN (default LEFT).

**Partial travel:** ~12% of frame (≈230px at 1920) — never full off-screen moves.

| Direction | Exit          | Entry start → end |
| --------- | ------------- | ----------------- |
| Leftward  | `x: 0 → −230` | `x: +230 → 0`     |
| Rightward | `x: 0 → +230` | `x: −230 → 0`     |
| Upward    | `y: 0 → −230` | `y: +230 → 0`     |
| Downward  | `y: 0 → +230` | `y: −230 → 0`     |

Mechanics:

- **Mirrored eases:** exit `power4.in` + entry `power4.out`, same distance and duration —
  the two halves of one `power4.inOut`, so velocity matches exactly at the cut.
- **The fade trick:** exit opacity completes at ~25–30% of its travel (fade ≈ 0.18–0.3s
  vs motion 0.3–0.34s); entry ignites at ~0.35 opacity mid-path. Time the last fading
  element to die right at the cut — a gap where nothing moves reads as dead air.
- Exit 0.2–0.4s; entry ≥ exit. Optional blur 8–10px.
- **Stage ground:** `#root` must be opaque
  (`background: var(--canvas-deep, var(--canvas, #000))`) — the mid-window cut opens a
  summed-opacity < 1 window that flashes white otherwise (see `seam-craft`).

`push-slide` exists but violates partial-travel and mid-motion phase; prefer cut-the-curve.

## 4. Waterfall Cut (word-by-word cut-the-curve)

Cut-the-curve at WORD granularity — the strongest leftward cut for text-to-text seams.
Outgoing words ramp out on their own curves; incoming words cascade in mid-flight — a
wave the eye rides across the seam.

**Scope:** worker-authored inside one multi-beat comp (stacked full-frame `.beat` layers),
NOT a registry/injector type — it tweens word spans, not clip wrappers. The boundary into
and out of the text-beat block still gets a normal registry transition. Does not count
against the 2–3 transition budget.

| Parameter           | Value                 | Why                                         |
| ------------------- | --------------------- | ------------------------------------------- |
| Travel              | ±230px (~12% frame)   | partial travel + velocity > full-frame push |
| Exit                | 0.34s `power4.in`     | the acceleration IS the cut                 |
| Exit fade           | 0.18s, starts with x  | word gone by ~25–30% of travel — no smear   |
| Exit stagger        | +0.022s reading order | the line peels, not a block slide           |
| Entry               | 0.3s `power4.out`     | back half of the composite — velocity match |
| Entry start opacity | 0.35                  | mid-path ignition; binary 0→1 pops          |
| Entry gaps          | 0.05s × 0.84 decay    | accelerating cascade, resolves composed     |

Rules:

- One direction per chain, riding the current. Inverse zoom is the chain's ARRIVAL beat only.
- Pre-set all words to `x: +230, opacity: 0` at build time — `immediateRender: false`
  alone leaves un-started words visible at rest.
- A short first beat may exit whole-line: its fade ends ~0.02s before the cut so it is
  still streaking when the next words ignite — no dead gap.
- Transform/opacity only (seek-safe); opaque stage ground applies.

## 5. Rack-Focus Blur-Cut (the visible cut)

The one variant where the cut is SEEN: a defocus blur SPIKE hides a single-frame hard
swap — a handheld-DSLR focus-pull. Use as an occasional flourish for a state swap of the
SAME surface within one visual theme; never the default boundary.

Differences from the others: outgoing stays FULLY OPAQUE until the cut (the blur hides
the swap — no early fade); eases `power2.in` / `power2.out` (soft optics, not momentum).

Rules:

- Fire only at a narrative beat, ≤ once per ~8s; never mid-caption or during a hold.
- Cut at PEAK blur (≥6px; peak 8–12px, ≤16–18px max) — swapping on the way up shows the cut.
- A subtle scale (~1.06 lens-breathing) sells it as optics.
- Same direction on both sides — the vector law still holds. Entry ≥ exit duration.
- Blur the wrapper; never blur + opacity in one tween on one element (headless
  compositing bug); never blur a `<video>` directly (wrap it).

---

## 6. Waterfall Entry (in-scene arrival — not a seam)

Staggered ARRIVAL cascade: words/elements whip in from below (one consistent direction),
each starting before the previous settles — an accelerating wave that resolves into a
composed layout. Title cards, segment openers, list/feature intros. The seam sibling is
§4; do not mix their rules:

|               | §6 Entry (arrival)                            | §4 Waterfall Cut (seam)                                   |
| ------------- | --------------------------------------------- | --------------------------------------------------------- |
| Opacity       | BINARY 0→1 via `tl.set` at entry — never fade | ignites at 0.35 mid-path — the fade IS the velocity trick |
| Axis default  | Y, from below                                 | X, riding the current                                     |
| Outgoing side | none                                          | words ramp out on mirrored power4.in                      |

Choreography:

- **Overlap, don't queue** — next element starts within ±2 frames of the previous
  settling; gaps SHRINK across the cascade; the last element snaps.
- **Velocity varies by weight** — heavy/anchor elements travel further and longer;
  light words/punctuation snap in tight:

| Parameter | Anchor/heavy | Normal word | Light/punctuation |
| --------- | ------------ | ----------- | ----------------- |
| Y offset  | 60–80px      | 40–50px     | 30–48px           |
| Duration  | 0.16–0.20s   | 0.13–0.16s  | 0.10–0.13s        |
| Overlap   | 0–2f gap     | 1f overlap  | 1–2f overlap      |

- Ease `power4.out` (expo.out for extra snap); never `.inOut` on an entry.
- One direction per cascade.
- Split the FINAL word into fragments to extend the climax; fragments travel further.
- Post-settle, the group usually slides to make room for the next beat — that's §7.

## 7. Nudge Curve (in-scene group slide — not a seam)

Slow-fast-slow repositioning of a composed group (word rows, card stacks, lists) to
reveal content or make room. No single built-in ease produces it — `power4.inOut`
smacks to a stop. Chain three tweens on one property:

| Phase     | Ease            | Distance | Time | Feel                                     |
| --------- | --------------- | -------- | ---- | ---------------------------------------- |
| 1 ramp-in | `power3.in`     | ~10%     | ~20% | barely moves — motion registers, no jolt |
| 2 burst   | `none` (linear) | ~65%     | ~18% | ~2× average px/frame — purposeful        |
| 3 tail    | `power4.out`    | ~25%     | ~62% | decaying creep to rest — kills the smack |

Rules:

- The tail is ≥3× the ramp-in in TIME. If it still smacks: extend the tail's time (not
  distance) or use `power5.out`.
- Phase 2 stays linear — easing it loses the burst contrast.
- Reveal new content DURING phase 2 — the burst masks its appearance.
- Same ratios vertical; scale distances proportionally, keep the time ratios.

---

## Choosing a Variant

|               | Zoom-Through                 | Inverse Zoom                 | Cut the Curve          | Waterfall Cut          |
| ------------- | ---------------------------- | ---------------------------- | ---------------------- | ---------------------- |
| Scope         | Within-scene text swap       | Arrival/payoff beat          | Between scenes         | Text-to-text seam      |
| Z sign / axis | growing (push)               | shrinking (pull)             | X / Y                  | X, per-word            |
| Travel/scale  | 1→1.2, then 0.75→1           | 1→0.8, then 1.25→1           | ±230px                 | ±230px                 |
| Peak blur     | 10px text / 18–20 full-frame | 10px text / 18–20 full-frame | 8–10px optional        | none                   |
| Eases         | power3.in / expo.out         | power3.in / expo.out         | power4.in / power4.out | power4.in / power4.out |
| Feel          | progressing through          | arriving at                  | carried sideways       | a wave across the seam |

## Anti-Patterns

| Don't                                                                      | Instead                                                                           |
| -------------------------------------------------------------------------- | --------------------------------------------------------------------------------- |
| Two texts visible during a zoom-through                                    | Hard cut at blur peak, one text at a time                                         |
| 20px blur on text-scale subjects                                           | 10px text; 18–20px only full-frame                                                |
| Inverse-zoom exit → grow-from-small entry (or push → oversized retraction) | Match the scale-velocity SIGN; verify at cut±0.1s                                 |
| Incoming comp's own scale-up intro under a Z-seam wrapper tween            | Arrive composed; stage entrances after the seam settles or match the sign         |
| Mismatched blur/opacity at the swap                                        | Identical values at the cut frame                                                 |
| Gentle entry easing (`power2.out`)                                         | Mirror the exit: `power4.out` / `expo.out`                                        |
| Full off-screen exits/entries                                              | Partial travel (~12%) + early fade                                                |
| `.inOut` eases on either side of a cut                                     | Mirrored `power4.in` / `power4.out`                                               |
| Lone element fading long before its cut                                    | Fade ends ~0.02s before the cut, or word-cascade                                  |
| Equal gaps across a waterfall cascade                                      | Shrink gaps ×0.84 per word                                                        |
| Zoom-through on body text                                                  | Headlines and short phrases only                                                  |
| Scene cuts without cut-the-curve                                           | It is the default boundary                                                        |
| Consecutive boundaries in opposing directions                              | One current; reserved vectors spent on meaning                                    |
| Unpainted `#root` behind a mid-window cut                                  | Opaque stage ground                                                               |
| Queued entries (each waits for the previous to settle)                     | Overlap ±1–2 frames — the cascade is a wave, not a queue                          |
| Same offset/duration for every cascade element                             | Vary by weight: anchors travel further, punctuation snaps                         |
| Gradual opacity fade on a §6 arrival                                       | Binary 0→1 via `tl.set` — fading fights the snap (seam cuts fade; arrivals don't) |
| Single ease for a group slide (`power4.inOut`, `slow()`)                   | The §7 three-phase chain                                                          |
| Nudge tail shorter than 3× the ramp-in                                     | Extend the tail's TIME, not its distance                                          |

## Code

All GSAP templates — worker-authored versions, registry `gsap_template`s, the combined
cut-the-curve + zoom, waterfall DOM/CSS/JS, rack-focus — live in
`examples/gsap-implementation.md`.