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nba

lilmgenius/paperthin/nba

nba 是停滞周期的手动重新进入点。它读取当前状态并返回一个行动:清除约束条件的最便宜举措。它不执行行动,也不提供菜单,因为菜单会重新制造它旨在解决的瘫痪。 工作流程:读取实时周期状态(计划门、re0-memo 反模式、优先级笔记、最近的 git/文件更改、QA 证据和当前工作流阶段);将项目定位在周期中(FRAME、BUILD、DRIVE、RE0-MEMO、HATE、RE0-WORK、BUILD AGAIN 或 SHIP);诊断空白原因(线程过多、线程丢失、未命名阻塞、闭环疲劳、回避困难步骤或已完成阶段);返回一个行动:清除最多的最便宜举措。它可能指明人类应触发的正确技能、所需的外部输入、要测试的第一个钉子或已到期的阶段转换;将其框架化为:你在哪里、下一步最佳行动、为什么现在以及何时完成。

安装量 · 371查看来源

Installation

npx skills add https://github.com/lilmgenius/paperthin --skill nba

技能文件

SKILL.md

最近同步 · 2026年8月27日

SKILL.md›
---
name: nba
description: "Read the live cycle state and return the single highest-leverage next best action, not a menu. Use when a project is between phases, the author asks what to do next, too many valid threads are open, or the work needs re-entry into frame, build, drive, re0-memo, hate, re0-work, or ship."
---

Find the next best action from state, not from vibes.

## Goal

`nba` is the manual re-entry point for a stalled cycle. It reads the current state and returns one action: the cheapest move that clears the binding constraint. It does not execute the action and it does not offer a menu, because a menu recreates the paralysis it exists to resolve.

## Workflow

1. Read the live cycle state: plan gates, re0-memo anti-patterns, priority notes, recent git/file changes, QA evidence, and the current workflow phase.
2. Locate the project in the cycle: FRAME, BUILD, DRIVE, RE0-MEMO, HATE, RE0-WORK, BUILD AGAIN, or SHIP.
3. Diagnose the blank-out cause: too many open threads, lost thread, unnamed blocker, closed-loop fatigue, avoidance of the hard step, or a phase that is already done.
4. Return one action: the cheapest move that clears the most. It may name the right skill for the human to fire, the external input needed, the first nail to test, or the phase transition that is already due.
5. Frame it as: where you are, next best action, why now, and done when.

## Rules

- One action, not a checklist.
- State-grounded, never generic. Cite the gate, doc, evidence, or file state that drives the pick.
- Return the avoided move, not the easy busywork.
- If no outside truth is entering, the next action is external input, not another internal lap.
- If the gate is already met, the action is to move phase or ship, not add another surface.
- Read-only on the project. `nba` recommends; it does not execute.
- Do not auto-invoke user-only skills. Tell the human when one is the next move.

## Verification

Before finishing:

1. The recommendation cites the state it read.
2. There is exactly one next action.
3. The action has a clear "done when" observable.
4. A reader can tell why this action beats the other visible options.