SKILL DETAIL
expo-native-ui
expo/skills/expo-native-ui
expo-native-ui is an open-source framework skill for building beautiful, native-feeling Expo screens. It covers Apple Human Interface Guidelines (HIG) styling, semantic colors, native controls, SF Symbols, media, animations, visual effects, gradients, storage, and responsive layout. For routing and navigation, use the expo-router skill. The skill emphasizes using native components from @expo/ui (such as BottomSheet, Button, Picker, Slider, Menu, Section, Switch, SegmentedControl, and more) which render as real SwiftUI on iOS and Jetpack Compose on Android, available in Expo Go on SDK 56+ with no custom build. It also provides references for animations, controls, gradients, icons, media, storage, visual effects, and 3D graphics, and recommends trying Expo Go first before creating custom builds.
Installation
npx skills add https://github.com/expo/skills --skill expo-native-ui
技能檔案
SKILL.md
最近同步 · 2026年10月23日
agents/openai.yaml›
interface:
display_name: "Expo Native UI"
short_description: "Build beautiful, native-feeling Expo screens: HIG styling, semantic colors, controls, SF Symbols, media, and visual effects"
default_prompt: "Use $expo-native-ui to style native-feeling Expo screens, choose semantic colors and native controls, add media and visual effects, and decide when Expo Go is enough before creating native builds."
references/controls.md›
# Native Controls
Native iOS controls provide built-in haptics, accessibility, and platform-appropriate styling.
> **Prefer `@expo/ui` for these controls.** Its `Slider`, `Switch`, `DateTimePicker`, `Menu`, and segmented pickers render as real SwiftUI / Jetpack Compose and follow platform design conventions automatically — recommended over the React Native controls below. See the **`expo-ui`** skill; use the React Native controls below as a fallback when you're not using `@expo/ui`.
## Switch
Use for binary on/off settings. Has built-in haptics.
```tsx
import { Switch } from "react-native";
import { useState } from "react";
const [enabled, setEnabled] = useState(false);
<Switch value={enabled} onValueChange={setEnabled} />;
```
Don't recolor the Switch — native styling adapts to dark mode automatically.
## Segmented Control
Use for non-navigational tabs or mode selection. Avoid changing default colors.
```tsx
import SegmentedControl from "@react-native-segmented-control/segmented-control";
import { useState } from "react";
const [index, setIndex] = useState(0);
<SegmentedControl
values={["All", "Active", "Done"]}
selectedIndex={index}
onChange={({ nativeEvent }) => setIndex(nativeEvent.selectedSegmentIndex)}
/>;
```
### Rules
- Maximum 4 options — use a picker for more
- Keep labels short (1-2 words)
- Avoid custom colors — native styling adapts to dark mode
### With Icons (iOS 14+)
```tsx
<SegmentedControl
values={[
{ label: "List", icon: "list.bullet" },
{ label: "Grid", icon: "square.grid.2x2" },
]}
selectedIndex={index}
onChange={({ nativeEvent }) => setIndex(nativeEvent.selectedSegmentIndex)}
/>
```
## Slider
Continuous value selection.
```tsx
import Slider from "@react-native-community/slider";
import { useState } from "react";
const [value, setValue] = useState(0.5);
<Slider
value={value}
onValueChange={setValue}
minimumValue={0}
maximumValue={1}
/>;
```
### Discrete Steps
```tsx
<Slider
value={value}
onValueChange={setValue}
minimumValue={0}
maximumValue={10}
step={1}
/>
```
## Date/Time Picker
Compact pickers with popovers. Has built-in haptics.
```tsx
import DateTimePicker from "@react-native-community/datetimepicker";
import { useState } from "react";
const [date, setDate] = useState(new Date());
<DateTimePicker
value={date}
onChange={(event, selectedDate) => {
if (selectedDate) setDate(selectedDate);
}}
mode="datetime"
/>;
```
### Modes
- `date` — Date only
- `time` — Time only
- `datetime` — Date and time
### Display Styles
```tsx
// Compact inline (default)
<DateTimePicker value={date} mode="date" />
// Spinner wheel
<DateTimePicker
value={date}
mode="date"
display="spinner"
style={{ width: 200, height: 150 }}
/>
// Full calendar
<DateTimePicker value={date} mode="date" display="inline" />
```
### Time Intervals
```tsx
<DateTimePicker
value={date}
mode="time"
minuteInterval={15}
/>
```
### Min/Max Dates
```tsx
<DateTimePicker
value={date}
mode="date"
minimumDate={new Date(2020, 0, 1)}
maximumDate={new Date(2030, 11, 31)}
/>
```
## TextInput
Native text input with various keyboard types.
```tsx
import { TextInput } from "react-native";
import { colors } from "@/theme/colors";
<TextInput
placeholder="Enter text..."
placeholderTextColor={colors.secondaryLabel as string}
style={{
padding: 12,
fontSize: 16,
borderRadius: 8,
backgroundColor: colors.secondarySystemBackground,
}}
/>
```
### Keyboard Types
```tsx
// Email
<TextInput keyboardType="email-address" autoCapitalize="none" />
// Phone
<TextInput keyboardType="phone-pad" />
// Number
<TextInput keyboardType="numeric" />
// Password
<TextInput secureTextEntry />
// Search
<TextInput
returnKeyType="search"
enablesReturnKeyAutomatically
/>
```
### Multiline
```tsx
<TextInput
multiline
numberOfLines={4}
textAlignVertical="top"
style={{ minHeight: 100 }}
/>
```
## Picker (Wheel)
For selection from many options (5+ items).
```tsx
import { Picker } from "@react-native-picker/picker";
import { useState } from "react";
const [selected, setSelected] = useState("js");
<Picker selectedValue={selected} onValueChange={setSelected}>
<Picker.Item label="JavaScript" value="js" />
<Picker.Item label="TypeScript" value="ts" />
<Picker.Item label="Python" value="py" />
<Picker.Item label="Go" value="go" />
</Picker>;
```
## Best Practices
- **Haptics**: Switch and DateTimePicker have built-in haptics — don't add extra
- **No native Stepper**: React Native has no `Stepper` component — compose increment/decrement from two Buttons or a numeric TextInput
- **Accessibility**: Native controls have proper accessibility labels by default
- **Dark Mode**: Avoid custom colors — native styling adapts automatically
- **Spacing**: Use consistent padding around controls (12-16pt)
- **Labels**: Place labels above or to the left of controls
- **Grouping**: Group related controls in sections with headers
references/gradients.md›
# CSS Gradients
> **New Architecture Only**: CSS gradients require React Native's New Architecture (Fabric). They are not available in the old architecture or Expo Go.
Use CSS gradients with the `experimental_backgroundImage` style property.
## Linear Gradients
```tsx
// Top to bottom
<View style={{
experimental_backgroundImage: 'linear-gradient(to bottom, rgba(0, 0, 0, 0) 0%, rgba(0, 0, 0, 1) 100%)'
}} />
// Left to right
<View style={{
experimental_backgroundImage: 'linear-gradient(to right, #ff0000 0%, #0000ff 100%)'
}} />
// Diagonal
<View style={{
experimental_backgroundImage: 'linear-gradient(45deg, #ff0000 0%, #00ff00 50%, #0000ff 100%)'
}} />
// Using degrees
<View style={{
experimental_backgroundImage: 'linear-gradient(135deg, transparent 0%, black 100%)'
}} />
```
## Radial Gradients
```tsx
// Circle at center
<View style={{
experimental_backgroundImage: 'radial-gradient(circle at center, rgba(255, 0, 0, 1) 0%, rgba(0, 0, 255, 1) 100%)'
}} />
// Ellipse
<View style={{
experimental_backgroundImage: 'radial-gradient(ellipse at center, #fff 0%, #000 100%)'
}} />
// Positioned
<View style={{
experimental_backgroundImage: 'radial-gradient(circle at top left, #ff0000 0%, transparent 70%)'
}} />
```
## Multiple Gradients
Stack multiple gradients by comma-separating them:
```tsx
<View style={{
experimental_backgroundImage: `
linear-gradient(to bottom, transparent 0%, black 100%),
radial-gradient(circle at top right, rgba(255, 0, 0, 0.5) 0%, transparent 50%)
`
}} />
```
## Common Patterns
### Overlay on Image
```tsx
<View style={{ position: 'relative' }}>
<Image source={{ uri: '...' }} style={{ width: '100%', height: 200 }} />
<View style={{
position: 'absolute',
inset: 0,
experimental_backgroundImage: 'linear-gradient(to top, rgba(0, 0, 0, 0.8) 0%, transparent 50%)'
}} />
</View>
```
### Frosted Glass Effect
```tsx
<View style={{
experimental_backgroundImage: 'linear-gradient(135deg, rgba(255, 255, 255, 0.1) 0%, rgba(255, 255, 255, 0.05) 100%)',
backdropFilter: 'blur(10px)',
}} />
```
### Button Gradient
```tsx
<Pressable style={{
experimental_backgroundImage: 'linear-gradient(to bottom, #4CAF50 0%, #388E3C 100%)',
padding: 16,
borderRadius: 8,
}}>
<Text style={{ color: 'white', textAlign: 'center' }}>Submit</Text>
</Pressable>
```
## Important Notes
- Do NOT use `expo-linear-gradient` — use CSS gradients instead
- Gradients are strings, not objects
- Use `rgba()` for transparency, or `transparent` keyword
- Color stops use percentages (0%, 50%, 100%)
- Direction keywords: `to top`, `to bottom`, `to left`, `to right`, `to top left`, etc.
- Degree values: `45deg`, `90deg`, `135deg`, etc.
references/icons.md›
# Icons (SF Symbols)
Use SF Symbols on iOS for native feel. SF Symbols are an Apple asset and never render on Android - every icon needs a Material counterpart (see "Android: Material Icons" below). Never use FontAwesome or Ionicons on either platform, and never emoji as icons.
## Basic Usage
```tsx
import { SymbolView } from "expo-symbols";
import { colors } from "@/theme/colors";
<SymbolView
tintColor={colors.label}
resizeMode="scaleAspectFit"
name="square.and.arrow.down"
style={{ width: 16, height: 16 }}
/>;
```
## Props
```tsx
<SymbolView
name="star.fill" // SF Symbol name (required)
tintColor={colors.label} // Icon color
size={24} // Shorthand for width/height
resizeMode="scaleAspectFit" // How to scale
weight="regular" // thin | ultraLight | light | regular | medium | semibold | bold | heavy | black
scale="medium" // small | medium | large
style={{ width: 16, height: 16 }} // Standard style props
/>
```
## Common Icons
### Navigation & Actions
- `house.fill` - home
- `gear` - settings
- `magnifyingglass` - search
- `plus` - add
- `xmark` - close
- `chevron.left` - back
- `chevron.right` - forward
- `arrow.left` - back arrow
- `arrow.right` - forward arrow
### Media
- `play.fill` - play
- `pause.fill` - pause
- `stop.fill` - stop
- `backward.fill` - rewind
- `forward.fill` - fast forward
- `speaker.wave.2.fill` - volume
- `speaker.slash.fill` - mute
### Camera
- `camera` - camera
- `camera.fill` - camera filled
- `arrow.triangle.2.circlepath` - flip camera
- `photo` - gallery/photos
- `bolt` - flash
- `bolt.slash` - flash off
### Communication
- `message` - message
- `message.fill` - message filled
- `envelope` - email
- `envelope.fill` - email filled
- `phone` - phone
- `phone.fill` - phone filled
- `video` - video call
- `video.fill` - video call filled
### Social
- `heart` - like
- `heart.fill` - liked
- `star` - favorite
- `star.fill` - favorited
- `hand.thumbsup` - thumbs up
- `hand.thumbsdown` - thumbs down
- `person` - profile
- `person.fill` - profile filled
- `person.2` - people
- `person.2.fill` - people filled
### Content Actions
- `square.and.arrow.up` - share
- `square.and.arrow.down` - download
- `doc.on.doc` - copy
- `trash` - delete
- `pencil` - edit
- `folder` - folder
- `folder.fill` - folder filled
- `bookmark` - bookmark
- `bookmark.fill` - bookmarked
### Status & Feedback
- `checkmark` - success/done
- `checkmark.circle.fill` - completed
- `xmark.circle.fill` - error/failed
- `exclamationmark.triangle` - warning
- `info.circle` - info
- `questionmark.circle` - help
- `bell` - notification
- `bell.fill` - notification filled
### Misc
- `ellipsis` - more options
- `ellipsis.circle` - more in circle
- `line.3.horizontal` - menu/hamburger
- `slider.horizontal.3` - filters
- `arrow.clockwise` - refresh
- `location` - location
- `location.fill` - location filled
- `map` - map
- `mappin` - pin
- `clock` - time
- `calendar` - calendar
- `link` - link
- `nosign` - block/prohibited
## Animated Symbols
```tsx
<SymbolView
name="checkmark.circle"
animationSpec={{
effect: {
type: "bounce",
direction: "up",
},
}}
/>
```
### Animation Effects
- `bounce` - Bouncy animation
- `pulse` - Pulsing effect
- `variableColor` - Color cycling
- `scale` - Scale animation
```tsx
// Bounce with direction
animationSpec={{
effect: { type: "bounce", direction: "up" } // up | down
}}
// Pulse
animationSpec={{
effect: { type: "pulse" }
}}
// Variable color (multicolor symbols)
animationSpec={{
effect: {
type: "variableColor",
cumulative: true,
reversing: true
}
}}
```
## Symbol Weights
```tsx
// Lighter weights
<SymbolView name="star" weight="ultraLight" />
<SymbolView name="star" weight="thin" />
<SymbolView name="star" weight="light" />
// Default
<SymbolView name="star" weight="regular" />
// Heavier weights
<SymbolView name="star" weight="medium" />
<SymbolView name="star" weight="semibold" />
<SymbolView name="star" weight="bold" />
<SymbolView name="star" weight="heavy" />
<SymbolView name="star" weight="black" />
```
## Symbol Scales
```tsx
<SymbolView name="star" scale="small" />
<SymbolView name="star" scale="medium" /> // default
<SymbolView name="star" scale="large" />
```
## Multicolor Symbols
Some symbols support multiple colors:
```tsx
<SymbolView
name="cloud.sun.rain.fill"
type="multicolor"
/>
```
## Android: Material Icons
On Android an SF Symbol source renders nothing - an app that ships SF-only iconography ships blank icons. Give every icon a Material source:
- **Tab bars**: pass `md` (Material Symbol name) beside `sf` on NativeTabs triggers - `<NativeTabs.Trigger.Icon sf="gear" md="settings" />` (SDK 55+, see the `expo-router` skill).
- **In screens**: `@expo/vector-icons` Material families, gated by platform:
```tsx
import MaterialIcons from "@expo/vector-icons/MaterialIcons";
process.env.EXPO_OS === "ios" ? (
<SymbolView name="gear" tintColor={colors.label} style={{ width: 24, height: 24 }} />
) : (
<MaterialIcons name="settings" size={24} color={colors.label} />
);
```
One icon family per platform - never a mixed set, never SF names on Android or Material glyphs on iOS.
## Finding Symbol Names
1. Use the SF Symbols app on macOS (free from Apple)
2. Search at https://developer.apple.com/sf-symbols/
3. Symbol names use dot notation: `square.and.arrow.up`
## Best Practices
- On iOS, always use SF Symbols over vector icon libraries; on Android, use Material icons (see above)
- Match symbol weight to nearby text weight
- Use `.fill` variants for selected/active states
- Use the cross-platform `colors` helper (see SKILL.md "Colors") for tint to support dark mode
- Keep icons at consistent sizes (16, 20, 24, 32)
references/media.md›
# Media
## Camera
- Hide navigation headers when there's a full screen camera
- Ensure to flip the camera with `mirror` to emulate social apps
- Use liquid glass buttons on cameras
- Icons: `arrow.triangle.2.circlepath` (flip), `photo` (gallery), `bolt` (flash)
- Gate the camera behind an explanation screen with a Grant button (as below) — never fire the permission prompt on mount
- Lazily request media library permission (at first save/pick)
The example uses the `GlassButton` helper defined in `visual-effects.md` (Glass Buttons section).
```tsx
import React, { useRef, useState } from "react";
import { View, Pressable, Text } from "react-native";
import { CameraView, CameraType, useCameraPermissions } from "expo-camera";
import * as ImagePicker from "expo-image-picker";
import * as Haptics from "expo-haptics";
import { colors } from "@/theme/colors";
import { GlassView } from "expo-glass-effect";
import { useSafeAreaInsets } from "react-native-safe-area-context";
function Camera({ onPicture }: { onPicture: (uri: string) => Promise<void> }) {
const [permission, requestPermission] = useCameraPermissions();
const cameraRef = useRef<CameraView>(null);
const [type, setType] = useState<CameraType>("back");
const { bottom } = useSafeAreaInsets();
if (!permission?.granted) {
return (
<View style={{ flex: 1, justifyContent: "center", alignItems: "center", backgroundColor: colors.systemBackground }}>
<Text style={{ color: colors.label, padding: 16 }}>Camera access is required</Text>
<GlassView isInteractive tintColor={colors.systemBlue} style={{ borderRadius: 12 }}>
<Pressable onPress={requestPermission} style={{ padding: 12, borderRadius: 12 }}>
<Text style={{ color: "white" }}>Grant Permission</Text>
</Pressable>
</GlassView>
</View>
);
}
const takePhoto = async () => {
await Haptics.selectionAsync();
if (!cameraRef.current) return;
const photo = await cameraRef.current.takePictureAsync({ quality: 0.8 });
await onPicture(photo.uri);
};
const selectPhoto = async () => {
await Haptics.selectionAsync();
const result = await ImagePicker.launchImageLibraryAsync({
mediaTypes: "images",
allowsEditing: false,
quality: 0.8,
});
if (!result.canceled && result.assets?.[0]) {
await onPicture(result.assets[0].uri);
}
};
return (
<View style={{ flex: 1, backgroundColor: "black" }}>
<CameraView ref={cameraRef} mirror style={{ flex: 1 }} facing={type} />
<View style={{ position: "absolute", left: 0, right: 0, bottom: bottom, gap: 16, alignItems: "center" }}>
<GlassView isInteractive style={{ padding: 8, borderRadius: 99 }}>
<Pressable onPress={takePhoto} style={{ width: 64, height: 64, borderRadius: 99, backgroundColor: "white" }} />
</GlassView>
<View style={{ flexDirection: "row", justifyContent: "space-around", paddingHorizontal: 8 }}>
<GlassButton onPress={selectPhoto} icon="photo" />
<GlassButton onPress={() => setType(t => t === "back" ? "front" : "back")} icon="arrow.triangle.2.circlepath" />
</View>
</View>
</View>
);
}
```
## Audio Playback
Use `expo-audio` not `expo-av`:
```tsx
import { useAudioPlayer } from 'expo-audio';
const player = useAudioPlayer({ uri: 'https://stream.nightride.fm/rektory.mp3' });
<Button title="Play" onPress={() => player.play()} />
```
## Audio Recording (Microphone)
```tsx
import {
useAudioRecorder,
AudioModule,
RecordingPresets,
setAudioModeAsync,
useAudioRecorderState,
} from 'expo-audio';
import { Alert, Button } from 'react-native';
function App() {
const audioRecorder = useAudioRecorder(RecordingPresets.HIGH_QUALITY);
const recorderState = useAudioRecorderState(audioRecorder);
// Request the microphone on first record, not on mount — no prompt before user intent
const record = async () => {
const status = await AudioModule.requestRecordingPermissionsAsync();
if (!status.granted) {
Alert.alert('Permission to access microphone was denied');
return;
}
await setAudioModeAsync({ playsInSilentMode: true, allowsRecording: true });
await audioRecorder.prepareToRecordAsync();
audioRecorder.record();
};
const stop = () => audioRecorder.stop();
return (
<Button
title={recorderState.isRecording ? 'Stop' : 'Start'}
onPress={recorderState.isRecording ? stop : record}
/>
);
}
```
## Video Playback
Use `expo-video` not `expo-av`:
```tsx
import { useVideoPlayer, VideoView } from 'expo-video';
import { useEvent } from 'expo';
const videoSource = 'https://example.com/video.mp4';
const player = useVideoPlayer(videoSource, player => {
player.loop = true;
player.play();
});
const { isPlaying } = useEvent(player, 'playingChange', { isPlaying: player.playing });
<VideoView player={player} fullscreenOptions={{}} allowsPictureInPicture />
```
VideoView options:
- `allowsPictureInPicture`: boolean
- `contentFit`: 'contain' | 'cover' | 'fill'
- `nativeControls`: boolean
- `playsInline`: boolean
- `startsPictureInPictureAutomatically`: boolean
## Saving Media
```tsx
import * as MediaLibrary from "expo-media-library";
const { granted } = await MediaLibrary.requestPermissionsAsync();
if (granted) {
await MediaLibrary.saveToLibraryAsync(uri);
}
```
### Saving Base64 Images
`MediaLibrary.saveToLibraryAsync` only accepts local file paths. Save base64 strings to disk first:
```tsx
import { File, Paths } from "expo-file-system/next";
function base64ToLocalUri(base64: string, filename?: string) {
if (!filename) {
const match = base64.match(/^data:(image\/[a-zA-Z]+);base64,/);
const ext = match ? match[1].split("/")[1] : "jpg";
filename = `generated-${Date.now()}.${ext}`;
}
if (base64.startsWith("data:")) base64 = base64.split(",")[1];
const binaryString = atob(base64);
const len = binaryString.length;
const bytes = new Uint8Array(new ArrayBuffer(len));
for (let i = 0; i < len; i++) bytes[i] = binaryString.charCodeAt(i);
const f = new File(Paths.cache, filename);
f.create({ overwrite: true });
f.write(bytes);
return f.uri;
}
```
references/storage.md›
# Storage
## Key-Value Storage
Use the localStorage polyfill for key-value storage. **Never use AsyncStorage**
```tsx
import "expo-sqlite/localStorage/install";
// Simple get/set
localStorage.setItem("key", "value");
localStorage.getItem("key");
// Store objects as JSON
localStorage.setItem("user", JSON.stringify({ name: "John", id: 1 }));
const user = JSON.parse(localStorage.getItem("user") ?? "{}");
```
## When to Use What
| Use Case | Solution |
| ---------------------------------------------------- | ----------------------- |
| Simple key-value (settings, preferences, small data) | `localStorage` polyfill |
| Large datasets, complex queries, relational data | Full `expo-sqlite` |
| Sensitive data (tokens, passwords) | `expo-secure-store` |
## Storage with React State
Create a storage utility with subscriptions for reactive updates:
```tsx
// utils/storage.ts
import "expo-sqlite/localStorage/install";
type Listener = () => void;
const listeners = new Map<string, Set<Listener>>();
export const storage = {
get<T>(key: string, defaultValue: T): T {
const value = localStorage.getItem(key);
return value ? JSON.parse(value) : defaultValue;
},
set<T>(key: string, value: T): void {
localStorage.setItem(key, JSON.stringify(value));
listeners.get(key)?.forEach((fn) => fn());
},
subscribe(key: string, listener: Listener): () => void {
if (!listeners.has(key)) listeners.set(key, new Set());
listeners.get(key)!.add(listener);
return () => listeners.get(key)?.delete(listener);
},
};
```
## React Hook for Storage
```tsx
// hooks/use-storage.ts
import { useSyncExternalStore } from "react";
import { storage } from "@/utils/storage";
export function useStorage<T>(
key: string,
defaultValue: T
): [T, (value: T) => void] {
const value = useSyncExternalStore(
(cb) => storage.subscribe(key, cb),
() => storage.get(key, defaultValue)
);
return [value, (newValue: T) => storage.set(key, newValue)];
}
```
Usage:
```tsx
function Settings() {
const [theme, setTheme] = useStorage("theme", "light");
return (
<Switch
value={theme === "dark"}
onValueChange={(dark) => setTheme(dark ? "dark" : "light")}
/>
);
}
```
## Full SQLite for Complex Data
For larger datasets or complex queries, use expo-sqlite directly:
```tsx
import * as SQLite from "expo-sqlite";
const db = await SQLite.openDatabaseAsync("app.db");
// Create table
await db.execAsync(`
CREATE TABLE IF NOT EXISTS events (
id INTEGER PRIMARY KEY AUTOINCREMENT,
title TEXT NOT NULL,
date TEXT NOT NULL,
location TEXT
)
`);
// Insert
await db.runAsync("INSERT INTO events (title, date) VALUES (?, ?)", [
"Meeting",
"2024-01-15",
]);
// Query
const events = await db.getAllAsync("SELECT * FROM events WHERE date > ?", [
"2024-01-01",
]);
```
references/visual-effects.md›
# Visual Effects
## Backdrop Blur
Use `expo-blur` for blur effects. Prefer systemMaterial tints as they adapt to dark mode.
```tsx
import { BlurView } from "expo-blur";
<BlurView tint="systemMaterial" intensity={100} />;
```
### Tint Options
```tsx
// System materials (adapt to dark mode)
<BlurView tint="systemMaterial" />
<BlurView tint="systemThinMaterial" />
<BlurView tint="systemUltraThinMaterial" />
<BlurView tint="systemThickMaterial" />
<BlurView tint="systemChromeMaterial" />
// Basic tints
<BlurView tint="light" />
<BlurView tint="dark" />
<BlurView tint="default" />
// Prominent (more visible)
<BlurView tint="prominent" />
// Extra light/dark
<BlurView tint="extraLight" />
```
### Intensity
Control blur strength with `intensity` (0-100):
```tsx
<BlurView tint="systemMaterial" intensity={50} /> // Subtle
<BlurView tint="systemMaterial" intensity={100} /> // Full
```
### Rounded Corners
BlurView requires `overflow: 'hidden'` to clip rounded corners:
```tsx
<BlurView
tint="systemMaterial"
intensity={100}
style={{
borderRadius: 16,
overflow: 'hidden',
}}
/>
```
### Overlay Pattern
Common pattern for overlaying blur on content:
```tsx
<View style={{ position: 'relative' }}>
<Image source={{ uri: '...' }} style={{ width: '100%', height: 200 }} />
<BlurView
tint="systemUltraThinMaterial"
intensity={80}
style={{
position: 'absolute',
bottom: 0,
left: 0,
right: 0,
padding: 16,
}}
>
<Text style={{ color: 'white' }}>Caption</Text>
</BlurView>
</View>
```
## Glass Effects (iOS 26+)
Use `expo-glass-effect` for liquid glass backdrops on iOS 26+.
```tsx
import { GlassView } from "expo-glass-effect";
<GlassView style={{ borderRadius: 16, padding: 16 }}>
<Text>Content inside glass</Text>
</GlassView>
```
### Interactive Glass
Add `isInteractive` for buttons and pressable glass:
```tsx
import { GlassView } from "expo-glass-effect";
import { SymbolView } from "expo-symbols";
import { colors } from "@/theme/colors";
<GlassView isInteractive style={{ borderRadius: 50 }}>
<Pressable style={{ padding: 12 }} onPress={handlePress}>
<SymbolView name="plus" tintColor={colors.label} size={36} />
</Pressable>
</GlassView>
```
### Glass Buttons
Create liquid glass buttons:
```tsx
function GlassButton({ icon, onPress }) {
return (
<GlassView isInteractive style={{ borderRadius: 50 }}>
<Pressable style={{ padding: 12 }} onPress={onPress}>
<SymbolView name={icon} tintColor={colors.label} size={24} />
</Pressable>
</GlassView>
);
}
// Usage
<GlassButton icon="plus" onPress={handleAdd} />
<GlassButton icon="gear" onPress={handleSettings} />
```
### Glass Card
```tsx
<GlassView style={{ borderRadius: 20, padding: 20 }}>
<Text style={{ fontSize: 18, fontWeight: '600', color: colors.label }}>
Card Title
</Text>
<Text style={{ color: colors.secondaryLabel, marginTop: 8 }}>
Card content goes here
</Text>
</GlassView>
```
### Checking Availability
Check both guards: `isLiquidGlassAvailable()` (OS support) and `isGlassEffectAPIAvailable()` — some iOS 26 beta versions lack the API and crash without the second check.
```tsx
import { isLiquidGlassAvailable, isGlassEffectAPIAvailable } from "expo-glass-effect";
const canUseGlass = isLiquidGlassAvailable() && isGlassEffectAPIAvailable();
```
### Fallback Pattern
```tsx
import { GlassView, isLiquidGlassAvailable, isGlassEffectAPIAvailable } from "expo-glass-effect";
import { BlurView } from "expo-blur";
function AdaptiveGlass({ children, style }) {
if (isLiquidGlassAvailable() && isGlassEffectAPIAvailable()) {
return <GlassView style={style}>{children}</GlassView>;
}
return (
<BlurView tint="systemMaterial" intensity={80} style={style}>
{children}
</BlurView>
);
}
```
When the user has Reduce Transparency enabled (`AccessibilityInfo.isReduceTransparencyEnabled()`), skip glass *and* blur — render a solid `colors.systemBackground` surface instead.
## Sheet with Glass Background
Make sheet backgrounds liquid glass on iOS 26+:
```tsx
<Stack.Screen
name="sheet"
options={{
presentation: "formSheet",
sheetGrabberVisible: true,
sheetAllowedDetents: [0.5, 1.0],
contentStyle: { backgroundColor: "transparent" },
}}
/>
```
## Best Practices
- Use `systemMaterial` tints for automatic dark mode support
- Always set `overflow: 'hidden'` on BlurView for rounded corners — but never on a `GlassView` or its ancestors: glass clips itself via `borderRadius` (+ `borderCurve`), and outside clipping cuts off the rim highlight and press bulge
- Use `isInteractive` on GlassView only for actual controls (buttons, pressables) — leave background surfaces non-interactive
- Check `isLiquidGlassAvailable()` **and** `isGlassEffectAPIAvailable()`, provide fallbacks, and respect Reduce Transparency with a solid surface
- Never animate opacity on a `GlassView` or an ancestor — animate content around a stable glass surface, or switch `glassEffectStyle` on the mounted view to change its look
- Avoid nesting blur views (performance impact)
- Keep blur intensity reasonable (50-100) for readability
references/webgpu-three.md›
# WebGPU & Three.js for Expo
**Use this skill for ANY 3D graphics, games, GPU compute, or Three.js features in React Native.**
## Locked Versions (Tested & Working)
```json
{
"react-native-wgpu": "^0.4.1",
"three": "0.172.0",
"@react-three/fiber": "^9.4.0",
"wgpu-matrix": "^3.0.2",
"@types/three": "0.172.0"
}
```
**Critical:** These versions are tested together. Mismatched versions cause type errors and runtime issues.
## Installation
```bash
npm install react-native-wgpu@^0.4.1 [email protected] @react-three/fiber@^9.4.0 wgpu-matrix@^3.0.2 @types/[email protected] --legacy-peer-deps
```
**Note:** `--legacy-peer-deps` may be required due to peer dependency conflicts with canary Expo versions.
## Metro Configuration
Create `metro.config.js` in project root:
```js
const { getDefaultConfig } = require("expo/metro-config");
const config = getDefaultConfig(__dirname);
config.resolver.resolveRequest = (context, moduleName, platform) => {
// Force 'three' to webgpu build
if (moduleName.startsWith("three")) {
moduleName = "three/webgpu";
}
// Use standard react-three/fiber instead of React Native version
if (platform !== "web" && moduleName.startsWith("@react-three/fiber")) {
return context.resolveRequest(
{
...context,
unstable_conditionNames: ["module"],
mainFields: ["module"],
},
moduleName,
platform
);
}
return context.resolveRequest(context, moduleName, platform);
};
module.exports = config;
```
## Required Lib Files
Create these files in `src/lib/`:
### 1. make-webgpu-renderer.ts
```ts
import type { NativeCanvas } from "react-native-wgpu";
import * as THREE from "three/webgpu";
export class ReactNativeCanvas {
constructor(private canvas: NativeCanvas) {}
get width() {
return this.canvas.width;
}
get height() {
return this.canvas.height;
}
set width(width: number) {
this.canvas.width = width;
}
set height(height: number) {
this.canvas.height = height;
}
get clientWidth() {
return this.canvas.width;
}
get clientHeight() {
return this.canvas.height;
}
set clientWidth(width: number) {
this.canvas.width = width;
}
set clientHeight(height: number) {
this.canvas.height = height;
}
addEventListener(_type: string, _listener: EventListener) {}
removeEventListener(_type: string, _listener: EventListener) {}
dispatchEvent(_event: Event) {}
setPointerCapture() {}
releasePointerCapture() {}
}
export const makeWebGPURenderer = (
context: GPUCanvasContext,
{ antialias = true }: { antialias?: boolean } = {}
) =>
new THREE.WebGPURenderer({
antialias,
// @ts-expect-error
canvas: new ReactNativeCanvas(context.canvas),
context,
});
```
### 2. fiber-canvas.tsx
```tsx
import * as THREE from "three/webgpu";
import React, { useEffect, useRef } from "react";
import type { ReconcilerRoot, RootState } from "@react-three/fiber";
import {
extend,
createRoot,
unmountComponentAtNode,
events,
} from "@react-three/fiber";
import type { ViewProps } from "react-native";
import { PixelRatio } from "react-native";
import { Canvas, type CanvasRef } from "react-native-wgpu";
import {
makeWebGPURenderer,
ReactNativeCanvas,
} from "@/lib/make-webgpu-renderer";
// Extend THREE namespace for R3F - add all components you use
extend({
AmbientLight: THREE.AmbientLight,
DirectionalLight: THREE.DirectionalLight,
PointLight: THREE.PointLight,
SpotLight: THREE.SpotLight,
Mesh: THREE.Mesh,
Group: THREE.Group,
Points: THREE.Points,
BoxGeometry: THREE.BoxGeometry,
SphereGeometry: THREE.SphereGeometry,
CylinderGeometry: THREE.CylinderGeometry,
ConeGeometry: THREE.ConeGeometry,
DodecahedronGeometry: THREE.DodecahedronGeometry,
BufferGeometry: THREE.BufferGeometry,
BufferAttribute: THREE.BufferAttribute,
MeshStandardMaterial: THREE.MeshStandardMaterial,
MeshBasicMaterial: THREE.MeshBasicMaterial,
PointsMaterial: THREE.PointsMaterial,
PerspectiveCamera: THREE.PerspectiveCamera,
Scene: THREE.Scene,
});
interface FiberCanvasProps {
children: React.ReactNode;
style?: ViewProps["style"];
camera?: THREE.PerspectiveCamera;
scene?: THREE.Scene;
}
export const FiberCanvas = ({
children,
style,
scene,
camera,
}: FiberCanvasProps) => {
const root = useRef<ReconcilerRoot<OffscreenCanvas>>(null!);
const canvasRef = useRef<CanvasRef>(null);
useEffect(() => {
const context = canvasRef.current!.getContext("webgpu")!;
const renderer = makeWebGPURenderer(context);
// @ts-expect-error - ReactNativeCanvas wraps native canvas
const canvas = new ReactNativeCanvas(context.canvas) as HTMLCanvasElement;
canvas.width = canvas.clientWidth * PixelRatio.get();
canvas.height = canvas.clientHeight * PixelRatio.get();
const size = {
top: 0,
left: 0,
width: canvas.clientWidth,
height: canvas.clientHeight,
};
if (!root.current) {
root.current = createRoot(canvas);
}
root.current.configure({
size,
events,
scene,
camera,
gl: renderer,
frameloop: "always",
dpr: 1,
onCreated: async (state: RootState) => {
// @ts-expect-error - WebGPU renderer has init method
await state.gl.init();
const renderFrame = state.gl.render.bind(state.gl);
state.gl.render = (s: THREE.Scene, c: THREE.Camera) => {
renderFrame(s, c);
context?.present();
};
},
});
root.current.render(children);
return () => {
if (canvas != null) {
unmountComponentAtNode(canvas!);
}
};
});
return <Canvas ref={canvasRef} style={style} />;
};
```
## Basic 3D Scene
```tsx
import * as THREE from "three/webgpu";
import { View } from "react-native";
import { useRef } from "react";
import { useFrame, useThree } from "@react-three/fiber";
import { FiberCanvas } from "@/lib/fiber-canvas";
function RotatingBox() {
const ref = useRef<THREE.Mesh>(null!);
useFrame((_, delta) => {
ref.current.rotation.x += delta;
ref.current.rotation.y += delta * 0.5;
});
return (
<mesh ref={ref}>
<boxGeometry args={[1, 1, 1]} />
<meshStandardMaterial color="hotpink" />
</mesh>
);
}
function Scene() {
const { camera } = useThree();
useEffect(() => {
camera.position.set(0, 2, 5);
camera.lookAt(0, 0, 0);
}, [camera]);
return (
<>
<ambientLight intensity={0.5} />
<directionalLight position={[10, 10, 5]} intensity={1} />
<RotatingBox />
</>
);
}
export default function App() {
return (
<View style={{ flex: 1 }}>
<FiberCanvas style={{ flex: 1 }}>
<Scene />
</FiberCanvas>
</View>
);
}
```
## Lazy Loading (Recommended)
Use React.lazy to code-split Three.js for better loading:
```tsx
import React, { Suspense } from "react";
import { ActivityIndicator, View } from "react-native";
const Scene = React.lazy(() => import("@/components/scene"));
export default function Page() {
return (
<View style={{ flex: 1 }}>
<Suspense fallback={<ActivityIndicator size="large" />}>
<Scene />
</Suspense>
</View>
);
}
```
## Common Geometries
```tsx
// Box
<mesh>
<boxGeometry args={[width, height, depth]} />
<meshStandardMaterial color="red" />
</mesh>
// Sphere
<mesh>
<sphereGeometry args={[radius, widthSegments, heightSegments]} />
<meshStandardMaterial color="blue" />
</mesh>
// Cylinder
<mesh>
<cylinderGeometry args={[radiusTop, radiusBottom, height, segments]} />
<meshStandardMaterial color="green" />
</mesh>
// Cone
<mesh>
<coneGeometry args={[radius, height, segments]} />
<meshStandardMaterial color="yellow" />
</mesh>
```
## Lighting
```tsx
// Ambient (uniform light everywhere)
<ambientLight intensity={0.5} />
// Directional (sun-like)
<directionalLight position={[10, 10, 5]} intensity={1} />
// Point (light bulb)
<pointLight position={[0, 5, 0]} intensity={2} distance={10} />
// Spot (flashlight)
<spotLight position={[0, 10, 0]} angle={0.3} penumbra={1} intensity={2} />
```
## Animation with useFrame
```tsx
import { useFrame } from "@react-three/fiber";
import { useRef } from "react";
import * as THREE from "three/webgpu";
function AnimatedMesh() {
const ref = useRef<THREE.Mesh>(null!);
// Runs every frame - delta is time since last frame
useFrame((state, delta) => {
// Rotate
ref.current.rotation.y += delta;
// Oscillate position
ref.current.position.y = Math.sin(state.clock.elapsedTime) * 2;
});
return (
<mesh ref={ref}>
<boxGeometry />
<meshStandardMaterial color="orange" />
</mesh>
);
}
```
## Particle Systems
```tsx
import * as THREE from "three/webgpu";
import { useRef, useEffect } from "react";
import { useFrame } from "@react-three/fiber";
function Particles({ count = 500 }) {
const ref = useRef<THREE.Points>(null!);
const positions = useRef<Float32Array>(new Float32Array(count * 3));
useEffect(() => {
for (let i = 0; i < count; i++) {
positions.current[i * 3] = (Math.random() - 0.5) * 50;
positions.current[i * 3 + 1] = (Math.random() - 0.5) * 50;
positions.current[i * 3 + 2] = (Math.random() - 0.5) * 50;
}
}, [count]);
useFrame((_, delta) => {
// Animate particles
for (let i = 0; i < count; i++) {
positions.current[i * 3 + 1] -= delta * 2;
if (positions.current[i * 3 + 1] < -25) {
positions.current[i * 3 + 1] = 25;
}
}
ref.current.geometry.attributes.position.needsUpdate = true;
});
return (
<points ref={ref}>
<bufferGeometry>
<bufferAttribute
attach="attributes-position"
args={[positions.current, 3]}
/>
</bufferGeometry>
<pointsMaterial color="#ffffff" size={0.2} sizeAttenuation />
</points>
);
}
```
## Touch Controls (Orbit)
See the full `orbit-controls.tsx` implementation in the lib files. Usage:
```tsx
import { View } from "react-native";
import { FiberCanvas } from "@/lib/fiber-canvas";
import useControls from "@/lib/orbit-controls";
function Scene() {
const [OrbitControls, events] = useControls();
return (
<View style={{ flex: 1 }} {...events}>
<FiberCanvas style={{ flex: 1 }}>
<OrbitControls />
{/* Your 3D content */}
</FiberCanvas>
</View>
);
}
```
## Common Issues & Solutions
### 1. "X is not part of the THREE namespace"
**Problem:** Error like `AmbientLight is not part of the THREE namespace`
**Solution:** Add the missing component to the `extend()` call in fiber-canvas.tsx:
```tsx
extend({
AmbientLight: THREE.AmbientLight,
// Add other missing components...
});
```
### 2. TypeScript Errors with Three.js
**Problem:** Type mismatches between three.js and R3F
**Solution:** Use `@ts-expect-error` comments where needed:
```tsx
// @ts-expect-error - WebGPU renderer types don't match
await state.gl.init();
```
### 3. Blank Screen
**Problem:** Canvas renders but nothing visible
**Solution:**
1. Ensure camera is positioned correctly and looking at scene
2. Add lighting (objects are black without light)
3. Check that `extend()` includes all components used
### 4. Performance Issues
**Problem:** Low frame rate or stuttering
**Solution:**
- Reduce polygon count in geometries
- Use `useMemo` for static data
- Limit particle count
- Use `instancedMesh` for many identical objects
### 5. Peer Dependency Errors
**Problem:** npm install fails with ERESOLVE
**Solution:** Use `--legacy-peer-deps`:
```bash
npm install <packages> --legacy-peer-deps
```
## Building
WebGPU requires a custom build:
```bash
npx expo prebuild
npx expo run:ios
```
**Note:** WebGPU does NOT work in Expo Go.
## File Structure
```
src/
├── app/
│ └── index.tsx # Entry point with lazy loading
├── components/
│ ├── scene.tsx # Main 3D scene
│ └── game.tsx # Game logic
└── lib/
├── fiber-canvas.tsx # R3F canvas wrapper
├── make-webgpu-renderer.ts # WebGPU renderer
└── orbit-controls.tsx # Touch controls
```
## Decision Tree
```
Need 3D graphics?
├── Simple shapes → mesh + geometry + material
├── Animated objects → useFrame + refs
├── Many objects → instancedMesh
├── Particles → Points + BufferGeometry
│
Need interaction?
├── Orbit camera → useControls hook
├── Touch objects → onClick on mesh
├── Gestures → react-native-gesture-handler
│
Performance critical?
├── Static geometry → useMemo
├── Many instances → InstancedMesh
└── Complex scenes → LOD (Level of Detail)
```
## Example: Complete Game Scene
```tsx
import * as THREE from "three/webgpu";
import { View, Text, Pressable } from "react-native";
import { useRef, useState, useCallback } from "react";
import { useFrame, useThree } from "@react-three/fiber";
import { FiberCanvas } from "@/lib/fiber-canvas";
function Player({ position }: { position: THREE.Vector3 }) {
const ref = useRef<THREE.Mesh>(null!);
useFrame(() => {
ref.current.position.copy(position);
});
return (
<mesh ref={ref}>
<coneGeometry args={[0.5, 1, 8]} />
<meshStandardMaterial color="#00ffff" />
</mesh>
);
}
function GameScene({ playerX }: { playerX: number }) {
const { camera } = useThree();
const playerPos = useRef(new THREE.Vector3(0, 0, 0));
playerPos.current.x = playerX;
useEffect(() => {
camera.position.set(0, 10, 15);
camera.lookAt(0, 0, 0);
}, [camera]);
return (
<>
<ambientLight intensity={0.5} />
<directionalLight position={[5, 10, 5]} />
<Player position={playerPos.current} />
</>
);
}
export default function Game() {
const [playerX, setPlayerX] = useState(0);
return (
<View style={{ flex: 1, backgroundColor: "#000" }}>
<FiberCanvas style={{ flex: 1 }}>
<GameScene playerX={playerX} />
</FiberCanvas>
<View style={{ position: "absolute", bottom: 40, flexDirection: "row" }}>
<Pressable onPress={() => setPlayerX((x) => x - 1)}>
<Text style={{ color: "#fff", fontSize: 32 }}>◀</Text>
</Pressable>
<Pressable onPress={() => setPlayerX((x) => x + 1)}>
<Text style={{ color: "#fff", fontSize: 32 }}>▶</Text>
</Pressable>
</View>
</View>
);
}
```
SKILL.md›
---
name: expo-native-ui
description: Build beautiful, native-feeling Expo screens. Covers Apple HIG styling, semantic colors, native controls, SF Symbols, media, visual effects, gradients, storage, and responsive layout. For routing and navigation, use the expo-router skill; for motion and animation, use the expo-animation skill.
version: 1.1.1
license: MIT
---
# Expo Native UI Guidelines
For routes, links, stacks, tabs, modals, sheets, and headers, use the `expo-router` skill. For any motion — entering/exiting, gestures, springs, keyboard-driven UI — use the `expo-animation` skill.
> **Before picking any UI component, check `expo-ui` first.** `@expo/ui` provides native equivalents — BottomSheet, Button, Picker, Slider, Menu, Section, Switch, SegmentedControl, and more — rendered as real SwiftUI on iOS and Jetpack Compose on Android, available in Expo Go on SDK 56+ with no custom build. Load the **`expo-ui`** skill to find the right component before falling back to React Native built-ins or community libraries. This skill (`expo-native-ui`) covers the surrounding structure: Expo Router navigation, layout, styling, and visual effects.
## References
Consult these resources as needed:
```
references/
controls.md Native iOS: Switch, Slider, SegmentedControl, DateTimePicker, Picker
gradients.md CSS gradients via experimental_backgroundImage (New Arch only)
icons.md SF Symbols via expo-symbols SymbolView: names, weights, animations; Material icons on Android
media.md Camera, audio, video, and file saving
storage.md SQLite, AsyncStorage, SecureStore
visual-effects.md Blur (expo-blur) and liquid glass (expo-glass-effect)
webgpu-three.md 3D graphics, games, GPU visualizations with WebGPU and Three.js
```
## Running the App
**CRITICAL: Always try Expo Go first before creating custom builds.**
Most Expo apps work in Expo Go without any custom native code. Before running `npx expo run:ios` or `npx expo run:android`:
1. **Start with Expo Go**: Run `npx expo start` and scan the QR code with Expo Go
2. **Check if features work**: Test your app thoroughly in Expo Go
3. **Only create custom builds when required** - see below
### When Custom Builds Are Required
You need `npx expo run:ios/android` or `eas build` ONLY when using:
- **Local Expo modules** (custom native code in `modules/`)
- **Apple targets** (widgets, app clips, extensions via `@bacons/apple-targets`)
- **Third-party native modules** not included in Expo Go
- **Custom native configuration** that can't be expressed in `app.json`
### When Expo Go Works
Expo Go supports a wide range of features out of the box:
- Most `expo-*` packages (camera, location, sensors, sqlite, etc.) — but not all: remote push notifications don't work in Expo Go on Android since SDK 53, and some packages need native capabilities Expo Go doesn't bundle (e.g. WebGPU — see `references/webgpu-three.md`)
- Expo Router navigation and deep links
- Most UI libraries (reanimated, gesture handler, etc.)
**If you're unsure, try Expo Go first.** Creating custom builds adds complexity, slower iteration, and requires Xcode/Android Studio setup.
## Code Style
- Be cautious of unterminated strings. Ensure nested backticks are escaped; never forget to escape quotes correctly.
- Always use import statements at the top of the file.
- Always use kebab-case for file names, e.g. `comment-card.tsx`
- Never use special characters in file names
- Configure tsconfig.json with path aliases, and prefer aliases over relative imports for refactors.
## Library Preferences
- **For any sheet, picker, slider, toggle, menu, or grouped-form section: use `@expo/ui` (see `expo-ui` skill) before reaching for a React Native built-in or community library** — it renders native SwiftUI/Compose and works in Expo Go on SDK 56+. For grouped/settings-style rows (short, fixed-length), use `@expo/ui`'s `List` + `ListItem`. For large or unknown-length scrolling lists (feeds, search results, catalogs), use `FlatList` or `FlashList` — `@expo/ui`'s `List` is not virtualized.
- Never use modules removed from React Native such as Picker, WebView, SafeAreaView, or AsyncStorage
- Never use legacy expo-permissions
- `expo-audio` not `expo-av`
- `expo-video` not `expo-av`
- `expo-symbols` (`SymbolView`) for SF Symbols on iOS, not `@expo/vector-icons` — see `references/icons.md`. SF Symbols are Apple-only: on Android every icon needs a Material source (`md` prop on NativeTabs triggers; in-screen options under "Android: Material Icons" in icons.md), never SF-only iconography
- `react-native-safe-area-context` not react-native SafeAreaView
- `process.env.EXPO_OS` not `Platform.OS`
- `React.use` not `React.useContext`
- `expo-image` Image component instead of intrinsic element `img`
- `expo-glass-effect` for liquid glass backdrops
- `Color` from `expo-router` for native semantic colors, not raw `PlatformColor` (type-safe, auto-adapts to light/dark)
- In SDK 56+, never import from `@react-navigation/*` directly — use `expo-router/react-navigation` instead (covers `@react-navigation/native`, `/core`, `/elements`, `/routers`)
## Responsiveness
- Wrap screens with scrollable content in a ScrollView. Screens whose root is a FlatList/FlashList must not add an outer ScrollView (the list is the scroll container), and full-bleed screens (camera, map, canvas) need neither
- Use `<ScrollView contentInsetAdjustmentBehavior="automatic" />` instead of `<SafeAreaView>` for smarter safe area insets
- `contentInsetAdjustmentBehavior="automatic"` should be applied to FlatList and SectionList as well
- Use flexbox instead of Dimensions API
- ALWAYS prefer `useWindowDimensions` over `Dimensions.get()` to measure screen size
## Behavior
- Use expo-haptics conditionally on iOS to make more delightful experiences
- Use views with built-in haptics like `<Switch />` from React Native and `@react-native-community/datetimepicker`
- When a Stack route has scrollable content, make the ScrollView (or FlatList) the first component inside the route, with `contentInsetAdjustmentBehavior="automatic"` set
- Use the `<Text selectable />` prop on text containing data that could be copied
- Consider formatting large numbers like 1.4M or 38k
- Never use intrinsic elements like 'img' or 'div' unless in a webview or Expo DOM component
- Every screen that loads data has four states (loading, error, empty, content) - never show the empty state while the first load is still resolving; the rules live in the `expo-data-fetching` skill
- On scrollable forms and search results, use `keyboardShouldPersistTaps="handled"` so controls receive the first tap and unhandled taps can dismiss the keyboard. Use `"always"` only when unhandled taps should also keep it open
- A form's primary action must never sit under the keyboard. For UI that tracks the keyboard's real frame, load the `expo-animation` skill's keyboard recipe (`react-native-keyboard-controller`) - never `Keyboard.addListener` plus a timing animation
- Every enabled control must perform its advertised action: search filters results, Save commits edits, and settings affect behavior. Empty handlers and success alerts are not implementations; local state is enough when the user requested a prototype
- For async saves, preserve drafts and handle pending/failure states per `expo-data-fetching`; do not dismiss a form before its save succeeds
Before calling a screen complete, walk through its primary task, including one failure and recovery when it loads or saves data. Check keyboard access and back/dismiss behavior. Try long titles, missing images, no search results, and large system text; required actions must remain reachable. Report what you exercised and what you could not run.
# Styling
Follow each platform's own design language: Apple Human Interface Guidelines on iOS, Material Design 3 on Android. Never dress one platform in the other's uniform - no FAB or ripple in iOS layouts; no hand-built iOS chrome (back-chevrons, large-title text, iOS-styled switches) on Android.
## General Styling Rules
- Prefer flex gap over margin and padding styles
- Prefer padding over margin where possible
- Always account for safe area, either with stack headers, tabs, or ScrollView/FlatList `contentInsetAdjustmentBehavior="automatic"`
- Ensure both top and bottom safe area insets are accounted for
- Inline styles not StyleSheet.create unless reusing styles is faster
- For any motion or animation work, load the `expo-animation` skill — it owns the animate-or-not decision, timing values, and interruption rules
- Use `{ borderCurve: 'continuous' }` for rounded corners unless creating a capsule shape
- ALWAYS use a navigation stack title instead of a custom text element on the page
- When padding a ScrollView, use `contentContainerStyle` padding and gap instead of padding on the ScrollView itself (reduces clipping)
- CSS and Tailwind are not supported - use inline styles
## Colors
Use the `Color` API from `expo-router` for native semantic colors. It is a type-safe wrapper over `PlatformColor` that exposes iOS UIKit colors through `Color.ios.*` and Android Material 3 colors through `Color.android.material.*` (static) or `Color.android.dynamic.*` (adapts to the user's wallpaper on Android 12+). These resolve on-device and automatically adapt to light/dark mode and accessibility settings, so you no longer maintain separate light/dark hex tables or a `colors.web.ts` file.
`Color` is platform-specific, so wrap each value in `Platform.select` with a `default` hex fallback for web. Centralize the palette in `theme/colors.ts` and import `colors` everywhere:
```tsx
// theme/colors.ts
import { Platform } from "react-native";
import { Color } from "expo-router";
export const colors = {
label: Platform.select({
ios: Color.ios.label,
android: Color.android.dynamic.onSurface,
default: "#000000",
})!,
secondaryLabel: Platform.select({
ios: Color.ios.secondaryLabel,
android: Color.android.dynamic.onSurfaceVariant,
default: "#3c3c43",
})!,
separator: Platform.select({
ios: Color.ios.separator,
android: Color.android.dynamic.outlineVariant,
default: "#c6c6c8",
})!,
systemBackground: Platform.select({
ios: Color.ios.systemBackground,
android: Color.android.dynamic.surface,
default: "#ffffff",
})!,
secondarySystemBackground: Platform.select({
ios: Color.ios.secondarySystemBackground,
android: Color.android.dynamic.surfaceVariant,
default: "#f2f2f7",
})!,
systemBlue: Platform.select({
ios: Color.ios.systemBlue,
android: Color.android.dynamic.primary,
default: "#007aff",
})!,
};
```
```tsx
import { colors } from "@/theme/colors";
<View style={{ backgroundColor: colors.systemBackground }}>
<Text style={{ color: colors.label }}>Title</Text>
</View>;
```
- iOS re-resolves these colors automatically when the system theme changes. On Android, call `useColorScheme()` inside any component that renders them so it re-renders when the theme flips (required when React Compiler memoizes the component).
- Don't pass `Color` / `PlatformColor` values into Reanimated styles — they are opaque native color objects, not strings; use static colors there.
- `Platform.select({...})!` returns `string | OpaqueColorValue`. Most React Native style props accept `ColorValue` (`string | OpaqueColorValue`) so this works fine. But some third-party props only accept `string` (e.g. `tintColor` on `expo-image`). Cast when needed: `colors.label as string`.
## Text Styling
- Add the `selectable` prop to every `<Text/>` element displaying important data or error messages
- Counters should use `{ fontVariant: 'tabular-nums' }` for alignment
## Shadows
Use CSS `boxShadow` style prop. NEVER use legacy React Native shadow or elevation styles.
```tsx
<View style={{ boxShadow: "0 1px 2px rgba(0, 0, 0, 0.05)" }} />
```
'inset' shadows are supported.
## Submitting Feedback
If you encounter errors, misleading or outdated information in this skill, report it so Expo can improve:
```bash
npx --yes @expo/agent-cli@latest feedback --category skills --subject "expo-native-ui" "<actionable feedback>"
```
Only submit when you have something specific and actionable to report. Include as much relevant context as possible.
If an agent repeatedly fails at an Expo task or the user has to step in, submit a brief report of the task, expected result, and what went wrong using `--category evals` and the relevant Expo package or command as `--subject`.