熱門 Agent Skills
2104 個技能Generates Logging Query Language (LQL) queries for Google Cloud Logging from natural language.
Manage Google Calendar, events, and access control from the command line.
nature-shared is an internal shared-reference support package for installed Nature Skills, to be loaded only on demand by other Nature skills, not as a standalone workflow.
Generate videos with Pruna P-Video and WAN models via inference.sh CLI.
Sharpen a task before starting: the expert approach, what the user is really after, and the right level of specification.
Invoke the `slack-cli` binary to read and act on a Slack workspace from the command line — list channels, read/search conversation history and threads, fetch unread messages, search users, manage user groups, post messages, add reactions, mark channels read, and manage saved items.
A skill for managing WeCom smart sheet content, including sheets, fields, records, views, charts, and row/column styling.
WeRead assistant that searches books, manages shelves, views notes and highlights, browses reviews, tracks reading stats, and discovers recommendations.
Decision-grade research on a topic or this repository.
Explain what a Cargo run or batch actually did, including node-level tracing, error grouping, and credit spend attribution.
Build custom authentication flows with Clerk hooks (useSignIn, useSignUp) and customize component appearance via themes, colors, fonts, and CSS.
Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation.
Golang OpenAPI/Swagger documentation with swaggo/swag — annotation comments (@Summary, @Param, @Success, @Router, @Security), swag init code generation, framework integrations (gin, echo, fiber, chi, net/http), security definitions (Bearer/JWT, OAuth2, API key), and struct tags (swaggertype, enums, example, swaggerignore).
Invoke the `groundcover` Go CLI to manage Groundcover resources (dashboards, monitors, silences, connected apps, notification routes, API keys, policies, integrations, pipelines, workflows) AND to answer production observability questions by querying logs, traces, metrics, k8s inventory, and k8s events.
Plans, executes, and troubleshoots Unity projects moving from the Built-in Render Pipeline (BiRP/BIRP/Built-in RP) to the Universal Render Pipeline (URP).
Plans, implements, and reviews migrations from other CMSes and content systems into Sanity.
Analyze a startup from three perspectives: VC investor, job applicant, and CEO/founder.
Guide a human review of a commit, PR, file, or directory.
Connect Cargo to external systems, manage connectors, discover integrations, and resolve the connectorUuid and actionSlug needed for workflow nodes.
Uses get_runtime_errors and lsp to fetch an active stack trace, locate the failing line, apply a fix, and verify resolution via hot_reload.
Golang application framework using uber-go/fx — fx.New, fx.Provide, fx.Invoke, fx.Module, fx.Lifecycle hooks, fx.Annotate (name/group/As), fx.Decorate, fx.Supply, fx.Replace, fx.WithLogger, and signal-aware Run().
Generate an interactive options payoff curve chart with dynamic parameter controls.
Run /scope to turn a product idea into a living, coarse scope in docs/scope/ and keep it current: plan a new product, plan the next slice, enroll one named feature, or run with no argument to reconcile after shipping and queue what is next.
Use wecom-cli to create WeCom smart pages, read page content, adjust the page tree structure, and retrieve built-in smart sheet information.
Router for the Cargo CLI skill bundle — load first for anything Cargo, and whenever a task spans two Cargo domains.
Plan, generate, source, normalize, and validate cohesive visual game assets.
Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl.
Catch the user up on what changed in this chat since their last message, in a few plain sentences and small visuals.
Integrates the LevelPlay mediation SDK into a Unity game for ad monetization, covering installation, configuration, initialization, and implementation of rewarded, interstitial, and banner ads.
Put Vite single-page apps on the internet at https://<slug>.cargo.app and deploy serverless edge workers that answer HTTP requests, all from Cargo.
Find security vulnerabilities in a codebase or repository with Strix, a white-box AI security review that validates findings with working proof-of-concept exploits in a live sandbox.
Manage GitHub issues locally as Markdown files for triaging, searching, editing, and creating without leaving your editor or terminal.
Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons.
Optimizes Unity 6 WebGL and WebGPU builds for smaller download size, faster initial load, and efficient browser runtime performance.
Create data-driven presentation slides using React, Vite, and Recharts with Sentry branding.
Analyze stock liquidity using bid-ask spreads, volume profiles, order book depth, market impact estimates, and turnover ratios via Yahoo Finance data.
Shared preflight checks, bot and authorized user identity retrieval, and common output constraints for wecom-cli business skills.
Push the LLM to reconsider, refine, and improve its recent output.
Do business-to-business go-to-market work on Cargo — research accounts and buying committees, enrich and verify B2B contact records from licensed data providers, score and qualify leads, draft permission-based outreach for the user's own sequencer, sync to CRM, and monitor buying signals.
Clerk webhooks skill for real-time events and data syncing, verified with verifyWebhook and handling user, session, organization, billing, and payment events.
gws-calendar-agenda skill shows upcoming events across all calendars.
Implement, configure, and debug Unity In-App Purchases (IAP) — store connection, product catalog, consumable/non-consumable/subscription purchases, two-step pending-confirm flow, receipt validation, entitlement checking, restore transactions, Apple extensions (promotional purchases, Ask-to-Buy, code redemption), and Google Play extensions (subscription upgrade/downgrade), D2C Capabilities(direct to customer), 3rd party payment provider (Stripe/Coda) via Unity IAP/Unity Cloud.